private bool UseButtonDown(string inputName) { if (inputName.Contains("1") || inputName.Contains("2")) { return(OoskaCustom.GetAxisDown(inputName)); } else { return(Input.GetButtonDown(inputName)); } }
private void ChooseGroup() { if (OoskaCustom.GetAxisDown("ChooseGroup")) { this.chosedGroupIndex += Mathf.RoundToInt(Input.GetAxisRaw("ChooseGroup")); this.chosedGroupIndex = ClampIndexInArray(chosedGroupIndex, ControlMembre.numberOfLimb); int groupDownIndex = ClampIndexInArray(this.chosedGroupIndex - 1, ControlMembre.numberOfLimb); int groupUpIndex = ClampIndexInArray(this.chosedGroupIndex + 1, ControlMembre.numberOfLimb); //UI Stuff //Increment/decrement on the image array this.downSS.UpdateIcon(groupDownIndex); this.centerSS.UpdateIconGroup(this.chosedGroupIndex); this.upSS.UpdateIcon(groupUpIndex); } }
private void ChooseLimb() { if (OoskaCustom.GetAxisDown("ChooseLimb")) { this.chosedLimbIndex += Mathf.RoundToInt(Input.GetAxisRaw("ChooseLimb")); int limbLeftIndex; int limbRightIndex; chosedLimbIndex = ClampIndexInArray(this.chosedLimbIndex, this.Limbs.Count); limbLeftIndex = ClampIndexInArray(this.chosedLimbIndex - 1, this.Limbs.Count); limbRightIndex = ClampIndexInArray(this.chosedLimbIndex + 1, this.Limbs.Count); this.chosedLimb = this.Limbs[this.chosedLimbIndex]; Debug.Log(chosedLimb.name); //UI Stuff //Increment/decrement on the image array this.leftSS.UpdateIcon(limbLeftIndex); this.centerSS.UpdateIcon(this.chosedLimbIndex); this.rightSS.UpdateIcon(limbRightIndex); } }