public static bool CheckIfSolarSystemExist(int x, int y, int z)
        {
            var rand  = new Random(Calculate.CalculateProceruralSeed(Settings, x, y, z));
            var value = rand.Next() % _modulo;

            if (value > _modulo - Settings.ChanceToSolarSystemExist)
            {
                return(true);
            }
            return(false);
        }
        public static SolarSystemDto CreateSolarSystem(int x, int y, int z)
        {
            var rand  = new Random(Calculate.CalculateProceruralSeed(Settings, x, y, z));
            var value = rand.Next() % _modulo;

            var solarSystem = new SolarSystemDto
            {
                CordX = x,
                CordY = y,
                CordZ = z
            };

            solarSystem.Star    = CreateStar(value);
            solarSystem.Planets = CreatePlanets(value, solarSystem.Star.Temperature);

            return(solarSystem);
        }