Esempio n. 1
0
        /// <summary>
        /// Verify a user token and login.
        /// </summary>
        /// <param name="username"></param>
        /// <param name="password"></param>
        /// <returns>login result</returns>
        public virtual bool LogIn(string username, string password)
        {
            // if already online, deny.
            if (OnlinePlayers.Any(p => p.Username == username))
            {
                return(false);
            }

            if (!PlayerRepository.IsExsist(username))
            {
                return(false);
            }

            Player player = PlayerRepository.GetPlayer(username);

            if (player.Token.ToString() != password)
            {
                return(false);
            }

            OnlinePlayers.Add(player);
            Session.Value.Set(player).Exiting += Session_Exiting;
            LoggedIn?.Invoke(this, player);
            Logger.Info($"[{username}] login succeed");

            return(true);
        }
Esempio n. 2
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        public void AddPlayer(Player player)
        {
            OnlinePlayers.Add(player);

            new PlayerListItem(player.Wrapper)
            {
                Action   = 0,
                Gamemode = player.Gamemode,
                Username = player.Username,
                UUID     = player.Uuid
            }.Broadcast(this);             //Send playerlist item to old players & player him self

            BroadcastExistingPlayers(player.Wrapper);
        }
Esempio n. 3
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        public void AddPlayer(Player player)
        {
            OnlinePlayers.Add(player.EntityId, player);

            new PlayerListItem(player.Wrapper)
            {
                Action   = 0,
                Gamemode = player.Gamemode,
                Username = player.Username,
                Uuid     = player.Uuid
            }.Broadcast(this);             //Send playerlist item to old players & player him self

            IntroduceNewPlayer(player.Wrapper);
        }
Esempio n. 4
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 public bool RecvPacket(PacketPlayerJoin p)
 {
     if (Identity == null)
     {
         Disconnect("Cannot do that without authenticating first!");
         return(false);
     }
     if (IsPlayerOnline(p.PlayerName))
     {
         Disconnect("Two of the same player on server!");
         return(false);
     }
     OnlinePlayers.Add(PlayerInstance.GetInstance(p.PlayerName));
     return(true);
 }
Esempio n. 5
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        /// <summary>
        ///     Handle a player join event
        /// </summary>
        private static void HandlePlayerJoin(
            string text,
            OutputParseResult outputparseresult,
            IPlayerAction playeraction)
        {
            PlayerActionJoin join = (PlayerActionJoin)playeraction;

            Player player = new Player(join.PlayerName, join.Ip, join.PlayerName)
            {
                JoinTime = @join.Time
            };

            if (!OnlinePlayers.ContainsKey(player.Name))
            {
                OnlinePlayers.Add(player.Name, player);
            }
            RaisePlayerListChangedEvent();
        }
Esempio n. 6
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        /// <summary>
        ///     Add a player to the online players list and raise the according events
        /// </summary>
        /// <param name="player">The player to add</param>
        public static void AddPlayer(Player player)
        {
            if (player == null || string.IsNullOrEmpty(player.Name))
            {
                return;
            }

            try
            {
                if (OnlinePlayers.ContainsKey(player.Name))
                {
                    return;
                }

                OnlinePlayers.Add(player.Name, player);
                RaisePlayerListAdditionEvent(player);
                RaisePlayerListChangedEvent();
            }
            catch (Exception exception)
            {
                Logger.Log(LogLevel.Severe, "PlayerHandler", "Failed to add player: " + player.Name, exception.Message);
            }
        }
Esempio n. 7
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        private void Initialize()
        {
            timerPlayerList      = new Timer((sender) => { UpdateOnlinePlayers(sender); }, this, 0, 30000);
            Players              = new PlayersCollection();
            Players.OnPlayerJoin = (player) => {
                if (player == null)
                {
                    return;
                }
                var existing = OnlinePlayers.FirstOrDefault(p => p.NickId.Equals(player.NickId));
                if (existing == null)
                {
                    lock (lockOnlinePlayers)
                    {
                        OnlinePlayers.Add(player);
                    }
                }
                else
                {
                    existing.Country = player.Country;
                }
            };
            Players.OnPlayerLeave = (player) => {
                if (player == null)
                {
                    lock (lockOnlinePlayers )
                    {
                        OnlinePlayers.RemoveAll(p => p.NickId.Equals(player.NickId));
                    }
                }
            };


            GameObjects      = new GameObjectsCollection();
            AirFields        = new AirFieldCollection();
            CoalitionIndexes = new List <CoalitionIndex>();
        }
Esempio n. 8
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        private void OnRecvPlayerEnter(IChannel channel, Message message)
        {
            CPlayerEnter request = message as CPlayerEnter;
            Player       player  = (Player)channel.GetContent();
            Scene        scene   = World.Instance.GetScene(player.scene);

            // add the player to the scene
            player.Spawn();
            scene.AddEntity(player);

            // send player attributes
            SPlayerAttribute attrMessage = new SPlayerAttribute()
            {
                playerId     = player.entityId,
                name         = player.user,
                currentHP    = player.currentHP,
                level        = player.level,
                intelligence = player.intelligence,
                speed        = player.speed,
                attack       = player.attack,
                defense      = player.defense,
                GoldNum      = player.GoldNum,
                SilverNum    = player.SilverNum
            };

            channel.Send(attrMessage);

            // add online player
            OnlinePlayers.Add(player.user, player);
            // send oneline player to frontend
            Dictionary <int, string> SendDic = new Dictionary <int, string>();

            foreach (KeyValuePair <string, Player> tmp in OnlinePlayers)
            {
                SendDic.Add(tmp.Value.entityId, tmp.Key);
                Console.WriteLine("contains user:{0}", tmp.Key);
            }
            SFindFriends response = new SFindFriends()
            {
                friends = SendDic
            };

            player.Broadcast(response);


            // send treasure attributes
            ConnectDB connect = new ConnectDB();

            if (treasureAttributes.Count == 0)
            {
                treasureAttributes = new Dictionary <string, DTreasure>(connect.GetTreasureAttri());
            }
            STreasureAttribute treasureAttribute = new STreasureAttribute()
            {
                treasureAttri = new Dictionary <string, DTreasure>(treasureAttributes)
            };

            channel.Send(treasureAttribute);

            // send mall
            if (backMall.Count == 0)
            {
                backMall = new Dictionary <string, DTreasureMall>(connect.DBGetMall());
            }
            SMall mall = new SMall()
            {
                goods = new Dictionary <string, DTreasureMall>(backMall)
            };

            channel.Send(mall);

            // send package
            SPackage package = new SPackage()
            {
                goods = new Dictionary <string, DTreasurePackage>(connect.DBGetPackage(player.user))
            };

            channel.Send(package);

            // send friends
            SFriends friendList = new SFriends()
            {
                friends = new List <string>(connect.GetFriends(player.user))
            };

            channel.Send(friendList);

            // send friend requests
            SFindFriendRequests requestList = new SFindFriendRequests()
            {
                requests = new List <string>(connect.GetFriendRequest(player.user))
            };

            channel.Send(requestList);
        }
Esempio n. 9
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        private void UpdateOnlinePlayers(object sender)
        {
            bool playerListChanged = false;

            var server = sender as Server;

            if (sender == null ||
                !server.IsRconConnected ||
                Rcon == null)
            {
                return;
            }

            var newList = Rcon.GetPlayerList().With(list => list.Where(p => p != null));

            if (newList == null)
            {
                return;
            }

            if (newList.Count() == 0)
            {
                lock (server.lockOnlinePlayers)
                    OnlinePlayers.Clear();

                if (OnPlayerListChange != null)
                {
                    OnPlayerListChange(OnlinePlayers.ToList(), this);
                }

                return;
            }

            HashSet <Guid> onlineIds = new HashSet <Guid> (newList.Select(player => player.NickId));

            lock (server.lockOnlinePlayers)
            {
                playerListChanged = OnlinePlayers.Count(p => !onlineIds.Contains(p.NickId)) > 0;

                OnlinePlayers.RemoveAll(player => !onlineIds.Contains(player.NickId));

                foreach (var player in newList)
                {
                    var existing = OnlinePlayers.FirstOrDefault(p => p.NickId.Equals(player.NickId));
                    if (existing == null)
                    {
                        OnlinePlayers.Add(player);
                        playerListChanged = true;
                    }
                    else
                    {
                        if (!playerListChanged)
                        {
                            playerListChanged = existing.Ping != player.Ping ||
                                                existing.Status != player.Status ||
                                                existing.CoalitionIndex != player.CoalitionIndex;
                        }

                        existing.Ping           = player.Ping;
                        existing.Status         = player.Status;
                        existing.ClientId       = player.ClientId;
                        existing.CoalitionIndex = player.CoalitionIndex;
                    }
                }

                if (playerListChanged && OnPlayerListChange != null)
                {
                    OnPlayerListChange(OnlinePlayers.ToList(), this);
                }
            }
        }