private void ChangeTurnIfTimeExceeds()
    {
        // To check against the timer
        timeToChangeTurn_ifNotTaken += Time.deltaTime;
        //print(timeToChangeTurn_ifNotTaken);
        if (timeToChangeTurn_ifNotTaken > 20)
        {
            startTimer = false;
            timeToChangeTurn_ifNotTaken = 0;
            ActivateTurnTakenListener   = false;
            StartCoroutine(TurnTakenListenerDelay());

            //GAME_STATE = GameConstants.CHANGE_PLAYER;
            //OnlineMultiplayer.SendValues(2, 0, 0, 0, GameConstants.TWO_PLAYER_CHALLENGE_DATA_EVENT);
            int x = 0;
            Int32.TryParse(gameManager.GetComponent <GameInitializer>().player1Points_text.text, out x);
            OnlineMultiplayer.SendValues(0, 0, 0, x, GameConstants.TWO_PLAYER_CHALLENGE_DATA_EVENT);
            setTurnAfterTimeOut();
        }
    }
    void StartGame()
    {
        switch (GAME_STATE)
        {
        case "DiceRoll":

            if ((GameInitializer.GameType == GameConstants.LOCAL_MULTIPLAYER && dice.GetComponent <Dice>().isClicked) ||
                (GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn == 0 && dice.GetComponent <Dice>().isClicked) ||
                (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn == 0 && dice.GetComponent <Dice>().isClicked&& isNetworkAvaiable))
            {
                GameController.startTimer   = false;
                timeToChangeTurn_ifNotTaken = 0;
                dice.GetComponent <Dice>().RollDice();
                GAME_STATE = GameConstants.MARKER_SELECT;
            }
            else if (GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn != 0 && !checkLoop_AI_Dice)
            {
                checkLoop_AI_Dice = true;
                dice.GetComponent <Dice>().RollDice();
            }
            else if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn != 0 && !checkLoop_AI_Dice && onlineMultiplayer_diceRoll)
            {
                checkLoop_AI_Dice          = true;
                onlineMultiplayer_diceRoll = false;
                dice = GameObject.FindGameObjectWithTag(GameConstants.PLAYER_DICE[playerTurn]);
                dice.GetComponent <Dice>().RollDice();
            }
            break;

        case "MarkerSelect":
            if (GameInitializer.Game == GameConstants.LUDO_CHALLENGE)
            {
                for (int i = 0; i < 4; i++)
                {
                    marker = GameObject.FindGameObjectWithTag(GameConstants.MARKER[playerTurn, i]);
                    if ((GameInitializer.GameType == GameConstants.LOCAL_MULTIPLAYER && marker.GetComponent <Marker>().isClicked) ||
                        (GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn == 0 && marker.GetComponent <Marker>().isClicked) ||
                        (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn == 0 && marker.GetComponent <Marker>().isClicked))
                    {
                        GAME_STATE = GameConstants.MARKER_MOVE;
                        markerNo   = i;
                        break;
                    }
                    else if (GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn != 0 && !checkLoop_AI_Marker)
                    {
                        markerNo_AI         = -1;
                        markerNo_AI         = gameManager.GetComponent <AI>().ChooseBestMove(playerTurn);
                        checkLoop_AI_Marker = true;
                    }
                    else if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn != 0 && !checkLoop_AI_Marker)
                    {
                        markerNo_AI = OnlineMultiplayer.markerNo;
                        marker.GetComponent <Marker>().canClick = true;
                        checkLoop_AI_Marker = true;
                    }
                    if ((GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn != 0 && markerNo_AI != -1) ||
                        (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn != 0 && markerNo_AI != -1))
                    {
                        marker     = GameObject.FindGameObjectWithTag(GameConstants.MARKER[playerTurn, markerNo_AI]);
                        GAME_STATE = GameConstants.MARKER_MOVE;
                    }
                }
            }
            else
            {
                marker      = GameObject.FindGameObjectWithTag(GameConstants.MARKER[playerTurn, 0]);
                markerNo_AI = 0;
            }
            break;

        case "MarkerMove":
            if ((GameInitializer.GameType == GameConstants.LOCAL_MULTIPLAYER) ||
                (GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER && playerTurn == 0) ||
                (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn == 0))
            {
                marker.GetComponent <Marker>().MoveMarker(playerTurn, markerNo);
            }
            else if (((GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER) && playerTurn != 0) ||
                     ((GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER) && playerTurn != 0))
            {
                if (GameInitializer.Game == GameConstants.SNAKES_AND_LADDER)
                {
                    marker      = GameObject.FindGameObjectWithTag(GameConstants.MARKER[playerTurn, 0]);
                    markerNo_AI = 0;
                }
                marker.GetComponent <Marker>().MoveMarker(playerTurn, markerNo_AI);
            }
            if (!marker.GetComponent <Marker>().isMoving)
            {
                GAME_STATE = GameConstants.CHECK_WIN;
            }
            break;

        case "CheckWin":
            if (GameInitializer.Game == GameConstants.LUDO_CHALLENGE)
            {
                if (gameManager.GetComponent <CheckWin>().Check_Win())
                {
                    print("Game Completed!");
                    GAME_STATE = GameConstants.CHANGE_PLAYER;
                    GameInitializer.EndGameMethod();
                }
                else
                {
                    GAME_STATE = GameConstants.CHANGE_PLAYER;
                }
            }
            else
            {
                if (gameManager.GetComponent <CheckWin>().Check_Win_SAL(playerTurn))
                {
                    print("Game Completed!");
                    GAME_STATE = GameConstants.CHANGE_PLAYER;
                    GameInitializer.EndGameMethod();
                }
                else
                {
                    GAME_STATE = GameConstants.CHANGE_PLAYER;
                }
            }

            break;

        case "ChangePlayer":
            if (!checkChangeTurn)
            {
                checkChangeTurn = true;
                if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && playerTurn == 0)
                {
                    dice = GameObject.FindGameObjectWithTag(GameConstants.PLAYER_DICE[playerTurn]);
                    int temp_dice_value = dice.GetComponent <Dice>().diceValue;
                    if (temp_dice_value == 6 || marker.GetComponent <Marker>().markerHomed || marker.GetComponent <Marker>().markerKilled)
                    {
                        change_turn = 1;
                    }
                    else
                    {
                        change_turn = 0;
                    }

                    int x = 0;
                    Int32.TryParse(gameManager.GetComponent <GameInitializer>().player1Points_text.text, out x);
                    OnlineMultiplayer.SendValues(markerNo, temp_dice_value, change_turn, x, GameConstants.TWO_PLAYER_CHALLENGE_DATA_EVENT);
                    GameInitializer.fillAmount = 0.92f;
                    //StartCoroutine(gameManager.GetComponent<GameInitializer>().FillAmountDelay(0.1f));
                }
                if (GameInitializer.GameType == GameConstants.LOCAL_MULTIPLAYER || GameInitializer.GameType == GameConstants.PLAY_WITH_COMPUTER)
                {
                    playerTurn          = gameManager.GetComponent <PlayerActivation>().ChangePlayer(playerTurn);
                    dice                = GameObject.FindGameObjectWithTag(GameConstants.PLAYER_DICE[playerTurn]);
                    checkLoop_AI_Dice   = false;
                    checkLoop_AI_Marker = false;
                    GAME_STATE          = GameConstants.DICE_ROLL;
                    checkChangeTurn     = false;
                }
                else if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && GameInitializer.NoOfPlayers == GameConstants.TWO_PLAYERS)
                {
                    playerTurn          = gameManager.GetComponent <PlayerActivation>().ChangePlayer(playerTurn);
                    dice                = GameObject.FindGameObjectWithTag(GameConstants.PLAYER_DICE[playerTurn]);
                    checkLoop_AI_Dice   = false;
                    checkLoop_AI_Marker = false;
                    GAME_STATE          = GameConstants.DICE_ROLL;
                    checkChangeTurn     = false;
                }

                if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER)
                {
                    if (OnlineMultiplayer.counter < OnlineMultiplayer.dice_value_list.Count)
                    {
                        OnlineMultiplayer.MoveOpponent(OnlineMultiplayer.markerNo_list[OnlineMultiplayer.counter], OnlineMultiplayer.dice_value_list[OnlineMultiplayer.counter]);
                    }
                    else
                    {
                        OnlineMultiplayer.markerNo_list.Clear();
                        OnlineMultiplayer.dice_value_list.Clear();
                        OnlineMultiplayer.counter = 0;
                    }
                }
                if (GameInitializer.GameType == GameConstants.ONLINE_MULTIPLAYER && GameInitializer.NoOfPlayers == GameConstants.FOUR_PLAYERS && playerTurn != 0)
                {
                    playerTurn          = gameManager.GetComponent <PlayerActivation>().ChangePlayer(playerTurn);
                    dice                = GameObject.FindGameObjectWithTag(GameConstants.PLAYER_DICE[playerTurn]);
                    checkLoop_AI_Dice   = false;
                    checkLoop_AI_Marker = false;
                    GAME_STATE          = GameConstants.DICE_ROLL;
                    checkChangeTurn     = false;
                }
                markerNo = -1;
            }
            break;
        }
    }