Esempio n. 1
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    /// <summary>
    /// Gets aligned offset (in pixels).
    /// </summary>
    /// <returns>Aligned offset.</returns>
    public OnlineMapsVector2i GetAlignOffset()
    {
        OnlineMapsVector2i offset = new OnlineMapsVector2i();

        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Right ||
            align == OnlineMapsAlign.TopRight)
        {
            offset.x = _textureWidth;
        }
        else if (align == OnlineMapsAlign.Bottom || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Top)
        {
            offset.x = _textureWidth / 2;
        }

        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Bottom ||
            align == OnlineMapsAlign.BottomLeft)
        {
            offset.y = _textureHeight;
        }
        else if (align == OnlineMapsAlign.Left || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Right)
        {
            offset.y = _textureHeight / 2;
        }
        return(offset);
    }
Esempio n. 2
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    private void InitTiles(int zoom, OnlineMapsBufferZoom activeZoom, int countX, OnlineMapsVector2i pos, int countY,
                           int maxY, List <OnlineMapsTile> newBaseTiles)
    {
        //IEnumerable<OnlineMapsTile> tiles = OnlineMapsTile.tiles.Where(t => t.provider == api.provider && t.zoom == activeZoom.id && t.type == api.type);
        IEnumerable <OnlineMapsTile> tiles = activeZoom.tiles;

        int maxX = 1 << bufferZoom;

        for (int x = 0; x < countX; x++)
        {
            int px = x + pos.x;
            if (px < 0)
            {
                px += maxX;
            }
            else if (px >= maxX)
            {
                px -= maxX;
            }

            for (int y = 0; y < countY; y++)
            {
                InitTile(zoom, activeZoom, pos, maxY, newBaseTiles, y, tiles, px);
            }
        }
    }
Esempio n. 3
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    private void UpdateBuildings()
    {
        if (!zoomRange.InRange(api.zoom))
        {
            RemoveAllBuildings();
            return;
        }

        double tlx, tly, brx, bry;

        api.GetTopLeftPosition(out tlx, out tly);
        api.GetBottomRightPosition(out brx, out bry);
        api.projection.CoordinatesToTile(tlx, tly, api.zoom, out tlx, out tly);
        api.projection.CoordinatesToTile(brx, bry, api.zoom, out brx, out bry);

        OnlineMapsVector2i newTopLeft     = new OnlineMapsVector2i((int)Math.Round(tlx - 2), (int)Math.Round(tly - 2));
        OnlineMapsVector2i newBottomRight = new OnlineMapsVector2i((int)Math.Round(brx + 2), (int)Math.Round(bry + 2));

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft     = newTopLeft;
            bottomRight = newBottomRight;
            LoadNewBuildings();
        }

        if (lastRequestTime + requestRate < Time.time)
        {
            SendRequest();
        }

        UpdateBuildingsPosition();
    }
Esempio n. 4
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    private void Draw()
    {
        if (control.markerManager == null)
        {
            return;
        }

        float s = OnlineMapsUtils.tileSize;

        OnlineMapsVector2i bufferPosition      = map.buffer.bufferPosition;
        OnlineMapsVector2i frontBufferPosition = map.buffer.frontBufferPosition;
        int bufferZoom = map.buffer.renderState.zoom;

        double sx, sy, ex, ey;

        map.projection.TileToCoordinates(bufferPosition.x + frontBufferPosition.x / s, bufferPosition.y + frontBufferPosition.y / s, bufferZoom, out sx, out sy);
        map.projection.TileToCoordinates(bufferPosition.x + (frontBufferPosition.x + map.buffer.renderState.width) / s, bufferPosition.y + (frontBufferPosition.y + map.height) / s, bufferZoom, out ex, out ey);

        if (ex < sx)
        {
            ex += 360;
        }

        IEnumerable <OnlineMapsMarker> usedMarkers = control.markerManager.Where(m => m.enabled && m.range.InRange(bufferZoom));

        usedMarkers = OnSortMarker != null?OnSortMarker(usedMarkers) : usedMarkers.OrderByDescending(m => m, new MarkerComparer());

        foreach (OnlineMapsMarker marker in usedMarkers)
        {
            SetMarkerToBuffer(marker, bufferPosition, bufferZoom, frontBufferPosition, sx, sy, ex, ey);
        }
    }
Esempio n. 5
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    private void GetFrontBufferPosition()
    {
        double px, py;

        // Tile of center position
        map.projection.CoordinatesToTile(renderState.longitude, renderState.latitude, renderState.zoom, out px, out py);

        int countX = renderState.width / OnlineMapsUtils.tileSize;
        int countY = renderState.height / OnlineMapsUtils.tileSize;

        // Tile center position in the backbuffer
        px -= bufferPosition.x;
        py -= bufferPosition.y;

        // Top-left frontbuffer tile in the backbuffer
        px -= countX / 2f * renderState.zoomCoof;
        py -= countY / 2f * renderState.zoomCoof;

        // Top-left frontbuffer pixel in the backbuffer
        int ix = (int)(px * OnlineMapsUtils.tileSize);
        int iy = (int)(py * OnlineMapsUtils.tileSize);

        if (iy < 0)
        {
            iy = 0;
        }
        else if (iy >= (int)(height - renderState.height * renderState.zoomCoof))
        {
            iy = (int)(height - renderState.height * renderState.zoomCoof);
        }

        frontBufferPosition = new OnlineMapsVector2i(ix, iy);
    }
Esempio n. 6
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    /// <summary>
    /// Determines if the marker at the specified coordinates.
    /// </summary>
    /// <param name="positionLatLng">
    /// Position.
    /// </param>
    /// <param name="zoom">
    /// The zoom.
    /// </param>
    /// <returns>
    /// True if the marker in position, false if not.
    /// </returns>
    public bool HitTest(Vector2 positionLatLng, int zoom)
    {
        if (OnlineMapsControlBase.instance is OnlineMapsTileSetControl)
        {
            OnlineMapsVector2i pos = OnlineMapsUtils.LatLongToTilef(position, zoom) * OnlineMapsUtils.tileSize;
            float w = width * scale;
            float h = height * scale;

            pos = GetAlignedPosition(pos);
            Vector2 mPos = OnlineMapsUtils.LatLongToTilef(positionLatLng, zoom) * OnlineMapsUtils.tileSize;

            return(mPos.x >= pos.x + w * (markerColliderRect.x + 0.5f) && mPos.x <= pos.x + w * (markerColliderRect.xMax + 0.5f) && mPos.y >= pos.y + w * (markerColliderRect.y + 0.5f) && mPos.y <= pos.y + h * (markerColliderRect.yMax + 0.5f));
        }
        else
        {
            OnlineMapsVector2i pos = OnlineMapsUtils.LatLongToTilef(position, zoom) * OnlineMapsUtils.tileSize;
            int w = width;
            int h = height;

            pos = GetAlignedPosition(pos);
            Vector2 mPos = OnlineMapsUtils.LatLongToTilef(positionLatLng, zoom) * OnlineMapsUtils.tileSize;

            return(mPos.x >= pos.x + w * (markerColliderRect.x + 0.5f) && mPos.x <= pos.x + w * (markerColliderRect.xMax + 0.5f) && mPos.y >= pos.y + w * (markerColliderRect.y + 0.5f) && mPos.y <= pos.y + h * (markerColliderRect.yMax + 0.5f));
        }
    }
Esempio n. 7
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    private void InitTile(int zoom, OnlineMapsVector2i pos, int maxY, List <OnlineMapsTile> newBaseTiles, int y, int px)
    {
        int py = y + pos.y;

        if (py < 0 || py >= maxY)
        {
            return;
        }

        OnlineMapsTile tile;

        if (!OnlineMapsTile.GetTile(zoom, px, py, out tile))
        {
            OnlineMapsTile parent = null;

            if (!api.useCurrentZoomTiles)
            {
                int ptx = px / 2;
                int pty = py / 2;
                if (OnlineMapsTile.GetTile(zoom - 1, ptx, pty, out parent))
                {
                    parent.used = true;
                }
            }

            tile = new OnlineMapsTile(px, py, zoom, api, parent)
            {
                OnSetColor = OnTileSetColor
            };
        }

        newBaseTiles.Add(tile);
        tile.used = true;
    }
    public override void Draw(Color32[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom, bool invertY = false)
    {
        if (!visible)
        {
            return;
        }

        DrawLineToBuffer(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, color, width, false, invertY);
    }
    public override bool Equals(object obj)
    {
        OnlineMapsVector2i v = obj as OnlineMapsVector2i;

        if (v == null)
        {
            return(false);
        }
        return(this == v);
    }
    public override void Draw(Color32[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom, bool invertY = false)
    {
        if (!visible)
        {
            return;
        }

        FillPoly(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, backgroundColor, invertY);
        DrawLineToBuffer(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, borderColor, borderWidth, true, invertY);
    }
Esempio n. 11
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    private Rect GetMarkerRect(OnlineMapsMarker marker)
    {
        const int s = OnlineMapsUtils.tileSize;
        Vector2   p = OnlineMapsUtils.LatLongToTilef(marker.position, bufferZoom);

        p.x -= bufferPosition.x;
        p.y -= bufferPosition.y;
        OnlineMapsVector2i ip = marker.GetAlignedPosition(new OnlineMapsVector2i((int)(p.x * s), (int)(p.y * s)));

        return(new Rect(ip.x, ip.y, marker.width, marker.height));
    }
Esempio n. 12
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    private void InitTile(int zoom, OnlineMapsBufferZoom activeZoom, OnlineMapsVector2i pos, int maxY,
                          List <OnlineMapsTile> newBaseTiles,
                          int y, IEnumerable <OnlineMapsTile> ts, int px)
    {
        int py = y + pos.y;

        if (py < 0 || py >= maxY)
        {
            return;
        }

        OnlineMapsTile tile = null;

        foreach (OnlineMapsTile t in ts)
        {
            if (t.x == px && t.y == py)
            {
                tile = t;
                break;
            }
        }

        if (tile == null)
        {
            OnlineMapsTile parent = null;

            if (!api.useCurrentZoomTiles && zooms.ContainsKey(zoom - 1))
            {
                int ptx = px / 2;
                int pty = py / 2;
                foreach (OnlineMapsTile t in zooms[zoom - 1].tiles)
                {
                    if (t.x == ptx && t.y == pty)
                    {
                        parent      = t;
                        parent.used = true;
                        break;
                    }
                }
            }

            tile = new OnlineMapsTile(px, py, zoom, api, parent)
            {
                OnSetColor = OnTileSetColor
            };
            activeZoom.tiles.Add(tile);
        }
        newBaseTiles.Add(tile);
        tile.used = true;
        if (api.target == OnlineMapsTarget.texture)
        {
            SetBufferTile(tile);
        }
    }
Esempio n. 13
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 private void OnDisable()
 {
     RemoveAllBuildings();
     if (osmRequest != null)
     {
         osmRequest.OnComplete = null;
         osmRequest            = null;
     }
     sendBuildingsReceived = false;
     topLeft     = OnlineMapsVector2i.zero;
     bottomRight = OnlineMapsVector2i.zero;
 }
Esempio n. 14
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    public override void UpdateControl()
    {
        base.UpdateControl();

        if (sizeInScene != lastSizeInScene)
        {
            ReinitMapMesh();
            lastSizeInScene = sizeInScene;
        }

        _bufferPosition = null;
    }
Esempio n. 15
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        private void UpdateMesh()
        {
            _bufferPosition = null;
            _alpha          = alpha;

            int w1 = api.tilesetWidth / OnlineMapsUtils.tileSize;
            int h1 = api.tilesetHeight / OnlineMapsUtils.tileSize;

            int subMeshVX = 1;
            int subMeshVZ = 1;

            Vector2 subMeshSize = new Vector2(api.tilesetSize.x / w1, api.tilesetSize.y / h1);

            Vector2 topLeftPosition     = api.topLeftPosition;
            Vector2 bottomRightPosition = api.bottomRightPosition;

            Vector2 tlPos = OnlineMapsUtils.LatLongToTilef(topLeftPosition, api.zoom);
            Vector2 pos   = tlPos - bufferPosition;

            int maxX = (2 << api.zoom) / 2;

            if (pos.x >= maxX)
            {
                pos.x -= maxX;
            }

            Vector3 startPos = new Vector3(subMeshSize.x * pos.x, 0, -subMeshSize.y * pos.y);

            int w = w1 + 2;
            int h = h1 + 2;

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    UpdateMapSubMesh(x, y, w, h, subMeshSize, subMeshVX, subMeshVZ, startPos, 0, topLeftPosition,
                                     bottomRightPosition);
                }
            }

            overlayMesh.vertices = vertices;
            overlayMesh.uv       = uv;

            for (int i = 0; i < overlayMesh.subMeshCount; i++)
            {
                overlayMesh.SetTriangles(overlayMesh.GetTriangles(i), i);
            }

            overlayMesh.RecalculateBounds();
        }
Esempio n. 16
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    private Rect GetMarkerRect(OnlineMapsMarker marker)
    {
        const int s = OnlineMapsUtils.tileSize;

        double tx, ty;

        marker.GetTilePosition(out tx, out ty);

        tx -= bufferPosition.x;
        ty -= bufferPosition.y;
        OnlineMapsVector2i ip = marker.GetAlignedPosition((int)(tx * s), (int)(ty * s));

        return(new Rect(ip.x, ip.y, marker.width, marker.height));
    }
Esempio n. 17
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    private OnlineMapsVector2i GetBackBufferPosition(double px, double py, OnlineMapsVector2i _bufferPosition, int zoom, int apiWidth, int apiHeight)
    {
        api.projection.CoordinatesToTile(px, py, zoom, out px, out py);

        int countX = apiWidth / OnlineMapsUtils.tileSize + 2;
        int countY = apiHeight / OnlineMapsUtils.tileSize + 2;

        px -= countX / 2f + _bufferPosition.x - 1;
        py -= countY / 2f + _bufferPosition.y - 1;

        int ix = (int)(px / countX * width);
        int iy = (int)(py / countY * height);

        return(new OnlineMapsVector2i(ix, iy));
    }
Esempio n. 18
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    protected void DrawLineToBuffer(Color32[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom, List <Vector2> points, Color32 color, float weight, bool closed, bool invertY)
    {
        if (color.a == 0)
        {
            return;
        }

        double sx, sy;

        api.projection.CoordinatesToTile(tlx, tly, zoom, out sx, out sy);

        int maxX = 1 << zoom;

        int off = closed ? 1 : 0;
        int w   = Mathf.RoundToInt(weight);

        double ppx1 = 0;

        int bx1 = bufferPosition.x;
        int bx2 = bx1 + bufferWidth / OnlineMapsUtils.tileSize;
        int by1 = bufferPosition.y;
        int by2 = by1 + bufferHeight / OnlineMapsUtils.tileSize;

        int count = points.Count;

        for (int j = 0; j < count + off - 1; j++)
        {
            Vector2 p1 = points[j];
            Vector2 p2 = points[j + 1 >= count ? j - count + 1 : j + 1];

            double p1tx, p1ty, p2tx, p2ty;
            api.projection.CoordinatesToTile(p1.x, p1.y, zoom, out p1tx, out p1ty);
            api.projection.CoordinatesToTile(p2.x, p2.y, zoom, out p2tx, out p2ty);

            if ((p1tx < bx1 && p2tx < bx1) || (p1tx > bx2 && p2tx > bx2))
            {
                continue;
            }
            if ((p1ty < by1 && p2ty < by1) || (p1ty > by2 && p2ty > by2))
            {
                continue;
            }

            DrawLinePartToBuffer(buffer, bufferPosition, bufferWidth, bufferHeight, color, sx, sy, p1tx, p1ty, p2tx, p2ty, j, maxX, ref ppx1, w, invertY);
        }
    }
Esempio n. 19
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    private Rect GetMarkerRect(OnlineMapsMarker marker)
    {
        const int s = OnlineMapsUtils.tileSize;

        double mx, my;

        marker.GetPosition(out mx, out my);

        double tx, ty;

        api.projection.CoordinatesToTile(mx, my, bufferZoom, out tx, out ty);
        tx -= bufferPosition.x;
        ty -= bufferPosition.y;
        OnlineMapsVector2i ip = marker.GetAlignedPosition(new OnlineMapsVector2i((int)(tx * s), (int)(ty * s)));

        return(new Rect(ip.x, ip.y, marker.width, marker.height));
    }
Esempio n. 20
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    private void GetFrontBufferPosition(double px, double py, OnlineMapsVector2i _bufferPosition, int zoom, int apiWidth, int apiHeight)
    {
        OnlineMapsVector2i pos = GetBackBufferPosition(px, py, _bufferPosition, zoom, apiWidth, apiHeight);
        int ix = pos.x;
        int iy = pos.y;

        if (iy < 0)
        {
            iy = 0;
        }
        else if (iy >= height - apiHeight)
        {
            iy = height - apiHeight;
        }

        frontBufferPosition = new OnlineMapsVector2i(ix, iy);
    }
Esempio n. 21
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    private void UpdateBuildings()
    {
        if (!zoomRange.InRange(map.floatZoom))
        {
            RemoveAllBuildings();
            return;
        }

        if (Math.Abs(heightScale - _heightScale) > float.Epsilon || lastSizeInScene != OnlineMapsControlBaseDynamicMesh.instance.sizeInScene)
        {
            needUpdateScale = true;
        }

        double tlx, tly, brx, bry;

        map.GetTileCorners(out tlx, out tly, out brx, out bry);

        OnlineMapsVector2i newTopLeft     = new OnlineMapsVector2i((int)Math.Round(tlx - 2), (int)Math.Round(tly - 2));
        OnlineMapsVector2i newBottomRight = new OnlineMapsVector2i((int)Math.Round(brx + 2), (int)Math.Round(bry + 2));

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft     = newTopLeft;
            bottomRight = newBottomRight;
            RequestNewBuildings();
        }

        if (lastRequestTime + requestRate < Time.time)
        {
            SendRequest();
        }

        if (needUpdateScale)
        {
            UpdateBuildingsScale();
        }
        else if (needUpdatePosition)
        {
            UpdateBuildingsPosition();
        }

        needUpdatePosition = false;
        needUpdateScale    = false;
    }
Esempio n. 22
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    private void SetColorToBuffer(Color clr, OnlineMapsVector2i ip, int y, int x)
    {
        if (clr.a == 0)
        {
            return;
        }
        int bufferIndex = (ip.y + y) * width + ip.x + x;

        if (clr.a < 1)
        {
            float alpha       = clr.a;
            Color bufferColor = backBuffer[bufferIndex];
            clr.a = 1;
            clr.r = Mathf.Lerp(bufferColor.r, clr.r, alpha);
            clr.g = Mathf.Lerp(bufferColor.g, clr.g, alpha);
            clr.b = Mathf.Lerp(bufferColor.b, clr.b, alpha);
        }
        backBuffer[bufferIndex] = clr;
    }
    public void SetColorToBuffer(Color clr, OnlineMapsVector2i ip, int y, int x)
    {
        if (Math.Abs(clr.a) < float.Epsilon)
        {
            return;
        }
        int bufferIndex = (renderState.height - ip.y - y) * renderState.width + ip.x + x;

        if (clr.a < 1)
        {
            float alpha       = clr.a;
            Color bufferColor = frontBuffer[bufferIndex];
            clr.a = 1;
            clr.r = Mathf.Lerp(bufferColor.r, clr.r, alpha);
            clr.g = Mathf.Lerp(bufferColor.g, clr.g, alpha);
            clr.b = Mathf.Lerp(bufferColor.b, clr.b, alpha);
        }
        frontBuffer[bufferIndex] = clr;
    }
    private void OnDisable()
    {
        RemoveAllBuildings();
        if (osmRequest != null)
        {
            osmRequest.OnComplete = null;
            osmRequest            = null;
        }
        sendBuildingsReceived = false;
        topLeft     = OnlineMapsVector2i.zero;
        bottomRight = OnlineMapsVector2i.zero;

        if (map != null)
        {
            map.OnChangePosition  -= OnMapPositionChanged;
            map.OnChangeZoom      -= OnMapZoomChanged;
            map.OnLateUpdateAfter -= OnUpdate;
        }
    }
Esempio n. 25
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    private void UpdateBuildings()
    {
        if (!zoomRange.InRange(api.zoom))
        {
            RemoveAllBuildings();
            return;
        }

        OnlineMapsVector2i newTopLeft     = OnlineMapsUtils.LatLongToTile(api.topLeftPosition, api.zoom) - new OnlineMapsVector2i(1, 1);
        OnlineMapsVector2i newBottomRight = OnlineMapsUtils.LatLongToTile(api.bottomRightPosition, api.zoom) + new OnlineMapsVector2i(1, 1);

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft     = newTopLeft;
            bottomRight = newBottomRight;
            LoadNewBuildings();
        }

        UpdateBuildingsPosition();
    }
Esempio n. 26
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    /// <summary>
    /// Gets aligned position.
    /// </summary>
    /// <param name="pos">
    /// Buffer position.
    /// </param>
    /// <returns>
    /// The aligned buffer position.
    /// </returns>
    public OnlineMapsVector2i GetAlignedPosition(OnlineMapsVector2i pos)
    {
        OnlineMapsVector2i offset = GetAlignOffset();

        if (_rotation == 0)
        {
            return(pos - offset);
        }

        float     angle  = 1 - Mathf.Repeat(_rotation * 360, 360);
        Matrix4x4 matrix = new Matrix4x4();

        matrix.SetTRS(new Vector3(_width / 2, 0, _height / 2), Quaternion.Euler(0, angle, 0), Vector3.one);
        Vector3 off = matrix.MultiplyPoint(new Vector3(offset.x - _textureWidth / 2, 0, offset.y - _textureHeight / 2));

        pos.x -= (int)off.x;
        pos.y -= (int)off.z;

        return(pos);
    }
Esempio n. 27
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    private void UpdateBuildings(bool updatePosition)
    {
        if (!zoomRange.InRange(map.zoom))
        {
            RemoveAllBuildings();
            return;
        }

        double tlx, tly, brx, bry;

        map.GetTileCorners(out tlx, out tly, out brx, out bry);

        OnlineMapsVector2i newTopLeft     = new OnlineMapsVector2i((int)Math.Round(tlx - 2), (int)Math.Round(tly - 2));
        OnlineMapsVector2i newBottomRight = new OnlineMapsVector2i((int)Math.Round(brx + 2), (int)Math.Round(bry + 2));

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft     = newTopLeft;
            bottomRight = newBottomRight;
            RequestNewBuildings();
        }

        if (lastRequestTime + requestRate < Time.time)
        {
            SendRequest();
        }

        if (updatePosition ||
            Math.Abs(prevUpdateTLX - tlx) > double.Epsilon ||
            Math.Abs(prevUpdateTLY - tly) > double.Epsilon ||
            Math.Abs(prevUpdateBRX - brx) > double.Epsilon ||
            Math.Abs(prevUpdateBRY - bry) > double.Epsilon)
        {
            prevUpdateTLX = tlx;
            prevUpdateTLY = tly;
            prevUpdateBRX = brx;
            prevUpdateBRY = bry;
            UpdateBuildingsPosition();
        }
    }
Esempio n. 28
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    private void InitTiles(int zoom, int countX, OnlineMapsVector2i pos, int countY, int maxY, List <OnlineMapsTile> newBaseTiles)
    {
        int maxX = 1 << bufferZoom;

        for (int x = 0; x < countX; x++)
        {
            int px = x + pos.x;
            if (px < 0)
            {
                px += maxX;
            }
            else if (px >= maxX)
            {
                px -= maxX;
            }

            for (int y = 0; y < countY; y++)
            {
                InitTile(zoom, pos, maxY, newBaseTiles, y, px);
            }
        }
    }
Esempio n. 29
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    private void UpdateBuildings()
    {
        if (!zoomRange.InRange(map.floatZoom))
        {
            RemoveAllBuildings();
            return;
        }

        double tlx, tly, brx, bry;

        map.GetTileCorners(out tlx, out tly, out brx, out bry);

        OnlineMapsVector2i newTopLeft     = new OnlineMapsVector2i((int)Math.Round(tlx - 2), (int)Math.Round(tly - 2));
        OnlineMapsVector2i newBottomRight = new OnlineMapsVector2i((int)Math.Round(brx + 2), (int)Math.Round(bry + 2));

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft     = newTopLeft;
            bottomRight = newBottomRight;
            RequestNewBuildings();
        }

        if (lastRequestTime + requestRate < Time.time)
        {
            SendRequest();
        }

        if (needUpdateScale)
        {
            UpdateBuildingsScale();
        }
        else if (needUpdatePosition)
        {
            UpdateBuildingsPosition();
        }

        needUpdatePosition = false;
        needUpdateScale    = false;
    }
    private void GetFrontBufferPosition(double px, double py, OnlineMapsVector2i _bufferPosition, float zoom, int mapWidth, int mapHeight)
    {
        int izoom = (int)zoom;

        // Tile of center position
        map.projection.CoordinatesToTile(px, py, izoom, out px, out py);

        int countX = width / OnlineMapsUtils.tileSize;
        int countY = height / OnlineMapsUtils.tileSize;

        float zoomScale1 = 1 - (zoom - izoom) / 4;

        // Tile center position in the backbuffer
        px -= _bufferPosition.x - 1;
        py -= _bufferPosition.y - 1;

        // Top-left frontbuffer tile in the backbuffer
        px -= countX / 2f * zoomScale1;
        py -= countY / 2f * zoomScale1;

        // Top-left frontbuffer pixel in the backbuffer
        int ix = (int)(px / countX * width);
        int iy = (int)(py / countY * height);

        float zoomScale = 1 - (zoom - izoom) / 2;

        if (iy < 0)
        {
            iy = 0;
        }
        else if (iy >= (int)(height - mapHeight * zoomScale))
        {
            iy = (int)(height - mapHeight * zoomScale);
        }

        frontBufferPosition = new OnlineMapsVector2i(ix, iy);
    }
 /// <summary>
 /// Draw element on the map.
 /// </summary>
 /// <param name="buffer">Backbuffer</param>
 /// <param name="bufferPosition">Backbuffer position</param>
 /// <param name="bufferWidth">Backbuffer width</param>
 /// <param name="bufferHeight">Backbuffer height</param>
 /// <param name="zoom">Zoom of the map</param>
 public virtual void Draw(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom)
 {
 }
 public override void Draw(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom)
 {
     DrawLineToBuffer(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, color, weight, false);
 }
Esempio n. 33
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    /// <summary>
    /// Gets aligned position.
    /// </summary>
    /// <param name="pos">
    /// Buffer position.
    /// </param>
    /// <returns>
    /// The aligned buffer position.
    /// </returns>
    public OnlineMapsVector2i GetAlignedPosition(OnlineMapsVector2i pos)
    {
        OnlineMapsVector2i offset = GetAlignOffset();

        if (_rotation == 0) return pos - offset;
        
        float angle = 1 - Mathf.Repeat(_rotation * 360, 360);
        Matrix4x4 matrix = new Matrix4x4();

        matrix.SetTRS(new Vector3(_width / 2, 0, _height / 2), Quaternion.Euler(0, angle, 0), Vector3.one);
        Vector3 off = matrix.MultiplyPoint(new Vector3(offset.x - _textureWidth / 2, 0, offset.y - _textureHeight / 2));
        pos.x -= (int)off.x;
        pos.y -= (int)off.z;

        return pos;
    }
Esempio n. 34
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 private void SetColorToBuffer(Color clr, OnlineMapsVector2i ip, int y, int x)
 {
     if (clr.a == 0) return;
     int bufferIndex = (ip.y + y) * width + ip.x + x;
     if (clr.a < 1)
     {
         float alpha = clr.a;
         Color bufferColor = backBuffer[bufferIndex];
         clr.a = 1;
         clr.r = Mathf.Lerp(bufferColor.r, clr.r, alpha);
         clr.g = Mathf.Lerp(bufferColor.g, clr.g, alpha);
         clr.b = Mathf.Lerp(bufferColor.b, clr.b, alpha);
     }
     backBuffer[bufferIndex] = clr;
 }
Esempio n. 35
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    private void InitTile(int zoom, OnlineMapsBufferZoom activeZoom, OnlineMapsVector2i pos, int maxY,
        List<OnlineMapsTile> newBaseTiles,
        int y, IEnumerable<OnlineMapsTile> ts, int px)
    {
        int py = y + pos.y;
        if (py < 0 || py >= maxY) return;

        OnlineMapsTile tile = null;

        foreach (OnlineMapsTile t in ts)
        {
            if (t.x == px && t.y == py)
            {
                tile = t;
                break;
            }
        }

        if (tile == null)
        {
            OnlineMapsTile parent = null;

            if (!api.useCurrentZoomTiles && zooms.ContainsKey(zoom - 1))
            {
                int ptx = px / 2;
                int pty = py / 2;
                foreach (OnlineMapsTile t in zooms[zoom - 1].tiles)
                {
                    if (t.x == ptx && t.y == pty)
                    {
                        parent = t;
                        parent.used = true;
                        break;
                    }
                }
            }

            tile = new OnlineMapsTile(px, py, zoom, api, parent) { OnSetColor = OnTileSetColor };
            activeZoom.tiles.Add(tile);
        }
        newBaseTiles.Add(tile);
        tile.used = true;
        if (api.target == OnlineMapsTarget.texture) SetBufferTile(tile);
    }
Esempio n. 36
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    private OnlineMapsVector2i GetBackBufferPosition(double px, double py, OnlineMapsVector2i _bufferPosition, int zoom, int apiWidth, int apiHeight)
    {
        OnlineMapsUtils.LatLongToTiled(px, py, zoom, out px, out py);

        int countX = apiWidth / OnlineMapsUtils.tileSize + 2;
        int countY = apiHeight / OnlineMapsUtils.tileSize + 2;

        px -= countX / 2f + _bufferPosition.x - 1;
        py -= countY / 2f + _bufferPosition.y - 1;

        int ix = (int) ((px / countX) * width);
        int iy = (int) ((py / countY) * height);

        return new OnlineMapsVector2i(ix, iy);
    }
    protected void FillPoly(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight,
        int zoom, List<Vector2> points, Color color)
    {
        if (color.a == 0) return;

        List<Vector2> bufferPoints = new List<Vector2>();

        float minX = float.MaxValue;
        float maxX = float.MinValue;
        float minY = float.MaxValue;
        float maxY = float.MinValue;

        foreach (Vector2 point in points)
        {
            Vector2 bufferPoint = (OnlineMapsUtils.LatLongToTilef(point, zoom) - bufferPosition) * OnlineMapsUtils.tileSize;

            if (bufferPoint.x < minX) minX = bufferPoint.x;
            if (bufferPoint.x > maxX) maxX = bufferPoint.x;
            if (bufferPoint.y < minY) minY = bufferPoint.y;
            if (bufferPoint.y > maxY) maxY = bufferPoint.y;

            bufferPoints.Add(bufferPoint);
        }

        float stY = Mathf.Clamp(minY, 0, bufferHeight);
        float stX = Mathf.Clamp(minX, 0, bufferWidth);
        float endY = Mathf.Clamp(maxY, 0, bufferHeight);
        float endX = Mathf.Clamp(maxX, 0, bufferWidth);

        int lengthX = Mathf.RoundToInt(endX - stX);
        int lengthY = Mathf.RoundToInt(endY - stY);
        Vector2 start = new Vector2(stX, stY);

        Color clr = new Color(color.r, color.g, color.b, 1);

        for (int y = 0; y < lengthY; y++)
        {
            float bufferY = y + start.y;
            for (int x = 0; x < lengthX; x++)
            {
                float bufferX = x + start.x;
                if (OnlineMapsUtils.IsPointInPolygon(bufferPoints, bufferX, bufferY))
                {
                    int bufferIndex = (int)bufferY * bufferWidth + (int)bufferX;
                    if (color.a == 1) buffer[bufferIndex] = color;
                    else buffer[bufferIndex] = Color.Lerp(buffer[bufferIndex], clr, color.a);
                }
            }
        }
    }
    protected void DrawLineToBuffer(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight,
        int zoom, List<Vector2> points, Color color, float weight, bool closed)
    {
        if (color.a == 0) return;

        int w = Mathf.RoundToInt(weight);
        int countOffet = closed ? 0 : 1;

        for (int j = 0; j < points.Count - countOffet; j++)
        {
            int pj = j + 1;
            if (pj >= points.Count) pj = 0;
            Vector2 from = OnlineMapsUtils.LatLongToTilef(points[j], zoom) - bufferPosition;
            Vector2 to = OnlineMapsUtils.LatLongToTilef(points[pj], zoom) - bufferPosition;
            from *= OnlineMapsUtils.tileSize;
            to *= OnlineMapsUtils.tileSize;

            float stY = Mathf.Clamp(Mathf.Min(from.y, to.y) - w, 0, bufferHeight);
            float stX = Mathf.Clamp(Mathf.Min(from.x, to.x) - w, 0, bufferWidth);
            float endY = Mathf.Clamp(Mathf.Max(from.y, to.y) + w, 0, bufferHeight);
            float endX = Mathf.Clamp(Mathf.Max(from.x, to.x) + w, 0, bufferWidth);
            int strokeOuter2 = w * w;

            int sqrW = w * w;

            int lengthX = Mathf.RoundToInt(endX - stX);
            int lengthY = Mathf.RoundToInt(endY - stY);
            Vector2 start = new Vector2(stX, stY);

            for (int y = 0; y < lengthY; y++)
            {
                for (int x = 0; x < lengthX; x++)
                {
                    Vector2 p = new Vector2(x, y) + start;
                    Vector2 center = p + halfVector;
                    float dist = (center - center.NearestPointStrict(from, to)).sqrMagnitude;

                    if (dist <= strokeOuter2)
                    {
                        Color c = Color.black;

                        Vector2[] samples = {
	                        p + sampleV1,
	                        p + sampleV2,
	                        p + sampleV3,
	                        p + sampleV4
	                    };
                        int bufferIndex = (int)p.y * bufferWidth + (int)p.x;
                        Color pc = buffer[bufferIndex];
                        for (int i = 0; i < 4; i++)
                        {
                            dist = (samples[i] - samples[i].NearestPointStrict(from, to)).sqrMagnitude;
                            if (dist < sqrW) c += color;
                            else c += pc;
                        }
                        c /= 4;
                        buffer[bufferIndex] = c;
                    }
                }
            }
        }
    }
Esempio n. 39
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    /// <summary>
    /// Gets aligned position.
    /// </summary>
    /// <param name="pos">
    /// Buffer position.
    /// </param>
    /// <returns>
    /// The aligned buffer position.
    /// </returns>
    public OnlineMapsVector2i GetAlignedPosition(OnlineMapsVector2i pos)
    {
        OnlineMapsVector2i offset = OnlineMapsVector2i.zero;
        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Right ||
            align == OnlineMapsAlign.TopRight) offset.x = _textureWidth;
        else if (align == OnlineMapsAlign.Bottom || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Top) offset.x = _textureWidth / 2;

        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Bottom ||
            align == OnlineMapsAlign.BottomLeft) offset.y = _textureHeight;
        else if (align == OnlineMapsAlign.Left || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Right) offset.y = _textureHeight / 2;

        if (_rotation == 0)
        {
            pos -= offset;
        }
        else
        {
            float angle = 1 - Mathf.Repeat(_rotation * 360, 360);
            Matrix4x4 matrix = new Matrix4x4();
            matrix.SetTRS(new Vector3(_width / 2, 0, _height / 2), Quaternion.Euler(0, angle, 0), Vector3.one);
            Vector3 off = matrix.MultiplyPoint(new Vector3(offset.x - _textureWidth / 2, 0, offset.y - _textureHeight / 2));
            pos.x -= (int)off.x;
            pos.y -= (int)off.z;
        }

        return pos;
    }
    private void GetElevation()
    {
        ignoreGetElevation = true;

        if (elevationRequest != null) return;

        elevationBufferPosition = bufferPosition;
        ignoreGetElevation = false;

        const int s = OnlineMapsUtils.tileSize;
        int countX = api.width / s + 2;
        int countY = api.height / s + 2;

        Vector2 startCoords = OnlineMapsUtils.TileToLatLong(bufferPosition.x, bufferPosition.y, api.zoom);
        Vector2 endCoords = OnlineMapsUtils.TileToLatLong(bufferPosition.x + countX, bufferPosition.y + countY, api.zoom);

        elevationRequestRect = new Rect(startCoords.x, startCoords.y, endCoords.x - startCoords.x, endCoords.y - startCoords.y);

        if (OnGetElevation == null)
        {
            const string urlPattern =
                "https://dev.virtualearth.net/REST/v1/Elevation/Bounds?bounds={0},{1},{2},{3}&rows=32&cols=32&key={4}";
            string url = string.Format(urlPattern, endCoords.y, startCoords.x, startCoords.y, endCoords.x, bingAPI);
            elevationRequest = OnlineMapsUtils.GetWWW(url);
        }
        else OnGetElevation(startCoords, endCoords);
    }
    public override void UpdateControl()
    {
        base.UpdateControl();

        _bufferPosition = null;

        if (OnlineMapsTile.tiles == null) return;

        if (useElevation != _useElevation)
        {
            elevationBufferPosition = null;
            elevationRect = default(Rect);
            triangles = null;
            InitMapMesh();
        }
        UpdateMapMesh();

        if (drawingsGameObject == null) InitDrawingsMesh();
        foreach (OnlineMapsDrawingElement drawingElement in api.drawingElements)
        {
            drawingElement.DrawOnTileset(this);
        }

        if (marker2DMode == OnlineMapsMarker2DMode.flat) UpdateMarkersMesh();
    }
Esempio n. 42
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    /// <summary>
    /// Gets aligned offset (in pixels).
    /// </summary>
    /// <returns>Aligned offset.</returns>
    public OnlineMapsVector2i GetAlignOffset()
    {
        OnlineMapsVector2i offset = new OnlineMapsVector2i();
        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Right ||
            align == OnlineMapsAlign.TopRight) offset.x = _textureWidth;
        else if (align == OnlineMapsAlign.Bottom || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Top) offset.x = _textureWidth / 2;

        if (align == OnlineMapsAlign.BottomRight || align == OnlineMapsAlign.Bottom ||
            align == OnlineMapsAlign.BottomLeft) offset.y = _textureHeight;
        else if (align == OnlineMapsAlign.Left || align == OnlineMapsAlign.Center ||
                 align == OnlineMapsAlign.Right) offset.y = _textureHeight / 2;
        return offset;
    }
        private void UpdateMesh()
        {
            _bufferPosition = null;
            _alpha = alpha;

            int w1 = api.tilesetWidth / OnlineMapsUtils.tileSize;
            int h1 = api.tilesetHeight / OnlineMapsUtils.tileSize;

            int subMeshVX = 1;
            int subMeshVZ = 1;

            Vector2 subMeshSize = new Vector2(api.tilesetSize.x / w1, api.tilesetSize.y / h1);

            Vector2 topLeftPosition = api.topLeftPosition;
            Vector2 bottomRightPosition = api.bottomRightPosition;

            Vector2 tlPos = OnlineMapsUtils.LatLongToTilef(topLeftPosition, api.zoom);
            Vector2 pos = tlPos - bufferPosition;

            int maxX = (2 << api.zoom) / 2;
            if (pos.x >= maxX) pos.x -= maxX;

            Vector3 startPos = new Vector3(subMeshSize.x * pos.x, 0, -subMeshSize.y * pos.y);

            int w = w1 + 2;
            int h = h1 + 2;

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    UpdateMapSubMesh(x, y, w, h, subMeshSize, subMeshVX, subMeshVZ, startPos, 0, topLeftPosition,
                        bottomRightPosition);
                }
            }

            overlayMesh.vertices = vertices;
            overlayMesh.uv = uv;

            for (int i = 0; i < overlayMesh.subMeshCount; i++) overlayMesh.SetTriangles(overlayMesh.GetTriangles(i), i);

            overlayMesh.RecalculateBounds();
        }
    private void UpdateBuildings()
    {
        if (!zoomRange.InRange(api.zoom))
        {
            RemoveAllBuildings();
            return;
        }

        OnlineMapsVector2i newTopLeft = OnlineMapsUtils.LatLongToTile(api.topLeftPosition, api.zoom) - new OnlineMapsVector2i(1, 1);
        OnlineMapsVector2i newBottomRight = OnlineMapsUtils.LatLongToTile(api.bottomRightPosition, api.zoom) + new OnlineMapsVector2i(1, 1);

        if (newTopLeft != topLeft || newBottomRight != bottomRight)
        {
            topLeft = newTopLeft;
            bottomRight = newBottomRight;
            LoadNewBuildings();
        }

        UpdateBuildingsPosition();
    }
Esempio n. 45
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    private void GetFrontBufferPosition(double px, double py, OnlineMapsVector2i _bufferPosition, int zoom, int apiWidth,
        int apiHeight)
    {
        OnlineMapsVector2i pos = GetBackBufferPosition(px, py, _bufferPosition, zoom, apiWidth, apiHeight);
        int ix = pos.x;
        int iy = pos.y;

        if (iy < 0) iy = 0;
        else if (iy >= height - apiHeight) iy = height - apiHeight;

        frontBufferPosition = new OnlineMapsVector2i(ix, iy);
    }
Esempio n. 46
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 private void SetColorToBuffer(Color clr, OnlineMapsVector2i ip, int y, int x)
 {
     if (clr.a == 0) return;
     if (clr.a < 1)
     {
         float alpha = clr.a;
         clr.a = 1;
         clr = Color.Lerp(backBuffer[(ip.y + y) * width + ip.x + x], clr, alpha);
     }
     backBuffer[(ip.y + y) * width + ip.x + x] = clr;
 }
Esempio n. 47
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    private void InitTiles(int zoom, OnlineMapsBufferZoom activeZoom, int countX, OnlineMapsVector2i pos, int countY,
        int maxY, List<OnlineMapsTile> newBaseTiles)
    {
        //IEnumerable<OnlineMapsTile> tiles = OnlineMapsTile.tiles.Where(t => t.provider == api.provider && t.zoom == activeZoom.id && t.type == api.type);
        IEnumerable<OnlineMapsTile> tiles = activeZoom.tiles;

        int maxX = 1 << bufferZoom;
        for (int x = 0; x < countX; x++)
        {
            int px = x + pos.x;
            if (px < 0) px += maxX;
            else if (px >= maxX) px -= maxX;

            for (int y = 0; y < countY; y++) InitTile(zoom, activeZoom, pos, maxY, newBaseTiles, y, tiles, px);
        }
    }
    protected void DrawLineToBuffer(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight,
        int zoom, List<Vector2> points, Color color, float weight, bool closed)
    {
        if (color.a == 0) return;

        double sx, sy;
        OnlineMapsUtils.LatLongToTiled(tlx, tly, zoom, out sx, out sy);

        int maxX = 1 << zoom;

        int off = closed ? 1 : 0;

        List<Vector2> localPoints = new List<Vector2>();

        double ppx = 0;

        for (int i = 0; i < points.Count + off; i++)
        {
            int ci = i;
            if (ci >= points.Count) ci -= points.Count;
            double px, py;
            OnlineMapsUtils.LatLongToTiled(points[ci].x, points[ci].y, zoom, out px, out py);

            px -= sx;
            py -= sy;

            if (i == 0)
            {
                if (px < maxX * -0.25) px += maxX;
                else if (px > maxX * 0.75) px -= maxX;
            }
            else
            {
                double gpx = px + maxX;
                double lpx = px - maxX;

                if (Math.Abs(ppx - gpx) < Math.Abs(ppx - px)) px = gpx;
                else if (Math.Abs(ppx - lpx) < Math.Abs(ppx - px)) px = lpx;
            }

            ppx = px;

            double rx1 = px + sx;
            double ry1 = py + sy;

            Vector2 np = new Vector2((float)rx1, (float)ry1);
            localPoints.Add(np);
        }

        int w = Mathf.RoundToInt(weight);

        for (int j = 0; j < localPoints.Count - 1; j++)
        {
            Vector2 p1 = localPoints[j] - bufferPosition;
            Vector2 p2 = localPoints[j + 1] - bufferPosition;

            if (p1.x > maxX && p2.x > maxX)
            {
                p1.x -= maxX;
                p2.x -= maxX;
            }

            Vector2 from = p1 * OnlineMapsUtils.tileSize;
            Vector2 to = p2 * OnlineMapsUtils.tileSize;

            float stY = Mathf.Clamp(Mathf.Min(from.y, to.y) - w, 0, bufferHeight);
            float stX = Mathf.Clamp(Mathf.Min(from.x, to.x) - w, 0, bufferWidth);
            float endY = Mathf.Clamp(Mathf.Max(from.y, to.y) + w, 0, bufferHeight);
            float endX = Mathf.Clamp(Mathf.Max(from.x, to.x) + w, 0, bufferWidth);
            int strokeOuter2 = w * w;

            int sqrW = w * w;

            int lengthX = Mathf.RoundToInt(endX - stX);
            int lengthY = Mathf.RoundToInt(endY - stY);
            Vector2 start = new Vector2(stX, stY);

            for (int y = 0; y < lengthY; y++)
            {
                for (int x = 0; x < lengthX; x++)
                {
                    Vector2 p = new Vector2(x, y) + start;
                    Vector2 center = p + halfVector;
                    float dist = (center - center.NearestPointStrict(from, to)).sqrMagnitude;

                    if (dist <= strokeOuter2)
                    {
                        Color c = Color.black;

                        Vector2[] samples = {
                            p + sampleV1,
                            p + sampleV2,
                            p + sampleV3,
                            p + sampleV4
                        };
                        int bufferIndex = (int)p.y * bufferWidth + (int)p.x;
                        Color pc = buffer[bufferIndex];
                        for (int i = 0; i < 4; i++)
                        {
                            dist = (samples[i] - samples[i].NearestPointStrict(from, to)).sqrMagnitude;
                            if (dist < sqrW) c += Color.Lerp(pc, color, color.a);
                            else c += pc;
                        }
                        c /= 4;
                        buffer[bufferIndex] = c;
                    }
                }
            }
        }
    }
Esempio n. 49
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    private bool UpdateBackBuffer(double px, double py, int zoom, bool fullRedraw)
    {
        const int s = OnlineMapsUtils.tileSize;
        int countX = api.width / s + 2;
        int countY = api.height / s + 2;

        OnlineMapsVector2i pos = OnlineMapsUtils.LatLongToTile(px, py, zoom);
        pos.x -= countX / 2;
        pos.y -= countY / 2;

        int maxY = (2 << zoom) / 2;

        if (pos.y < 0) pos.y = 0;
        if (pos.y >= maxY - countY - 1) pos.y = maxY - countY - 1;

        if (api.target == OnlineMapsTarget.texture)
        {
            if (frontBuffer == null || frontBuffer.Length != api.width * api.height)
            {
                frontBuffer = new Color[api.width * api.height];
                fullRedraw = true;
            }

            if (backBuffer == null || width != countX * s || height != countY * s)
            {
                width = countX * s;
                height = countY * s;
                backBuffer = new Color[height * width];

                fullRedraw = true;
            }
        }

        if (!updateBackBuffer && !fullRedraw && bufferZoom == zoom && bufferPosition != null &&
            bufferPosition == pos) return false;

        updateBackBuffer = false;

        bufferPosition = pos;
        bufferZoom = zoom;

        OnlineMapsBufferZoom activeZoom = GetActiveZoom(zoom);

        List<OnlineMapsTile> newBaseTiles = new List<OnlineMapsTile>();

        lock (OnlineMapsTile.tiles)
        {
            foreach (OnlineMapsTile tile in OnlineMapsTile.tiles) tile.used = false;

            InitTiles(zoom, activeZoom, countX, pos, countY, maxY, newBaseTiles);

            if (!api.useCurrentZoomTiles)
            {
                List<OnlineMapsTile> newParentTiles = CreateParents(newBaseTiles, zoom - 1);
                if (zoom - 2 > 2)
                {
                    newParentTiles = CreateParents(newParentTiles, zoom - 2);
                    if (zoom - 3 > 2) CreateParents(newParentTiles, zoom - 3);
                }
            }

            if (api.target == OnlineMapsTarget.texture) SetMarkersToBuffer(api.markers);
        }

        needUnloadTiles = true;

        return true;
    }
Esempio n. 50
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    private void InitTile(int zoom, OnlineMapsBufferZoom activeZoom, OnlineMapsVector2i pos, int maxY,
        List<OnlineMapsTile> newBaseTiles,
        int y, List<OnlineMapsTile> ts, int px)
    {
        int py = y + pos.y;
        if (py < 0 || py >= maxY) return;
        OnlineMapsTile tile = ts.FirstOrDefault(t => t.x == px && t.y == py);
        if (tile == null)
        {
            OnlineMapsTile parent = OnlineMapsTile.tiles.FirstOrDefault(
                t => t.zoom == zoom - 1 && t.x == px / 2 && t.y == py / 2);

            tile = new OnlineMapsTile(px, py, zoom, api, parent) {OnSetColor = OnTileSetColor};
            activeZoom.tiles.Add(tile);
        }
        newBaseTiles.Add(tile);
        tile.used = true;
        SetBufferTile(tile);
    }
    public override void Draw(Color[] buffer, OnlineMapsVector2i bufferPosition, int bufferWidth, int bufferHeight, int zoom)
    {
        if (!visible) return;

        FillPoly(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, backgroundColor);
        DrawLineToBuffer(buffer, bufferPosition, bufferWidth, bufferHeight, zoom, points, borderColor, borderWeight, true);
    }
Esempio n. 52
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    private OnlineMapsVector2i GetBackBufferPosition(Vector2 position, OnlineMapsVector2i _bufferPosition, int zoom, int apiWidth,
        int apiHeight)
    {
        Vector2 pos = OnlineMapsUtils.LatLongToTilef(position, zoom);

        int countX = apiWidth / OnlineMapsUtils.tileSize + 2;
        int countY = apiHeight / OnlineMapsUtils.tileSize + 2;

        pos.x -= countX / 2f + _bufferPosition.x - 1;
        pos.y -= countY / 2f + _bufferPosition.y - 1;

        int ix = (int) ((pos.x / countX) * width);
        int iy = (int) ((pos.y / countY) * height);

        return new OnlineMapsVector2i(ix, iy);
    }