public void AcceptInvitation()
 {
     Game.Instance.OnlinePlay       = true;
     Game.Instance.BluetoothPlay    = false;
     Game.Instance.LocalMultiPlayer = false;
     dialog.SetActive(false);
                             #if UNITY_ANDROID
     InvitationManager.Instance.Clear();
     OnlineManager.AcceptInvitation(inv.InvitationId);
                             #elif UNITY_IPHONE
                             #endif
 }