public override void OnBroadcastEvent(int evnetID, int targetObjID, object args = null) { if (evnetID == (int)Const_Util.BATTLE_EVENT.RANDOM_SKILL) { BattleMsgDef.RandomSkillAward randomAward = (BattleMsgDef.RandomSkillAward)args; if (randomAward.playerIdx == TestConfig.RoleHeroPlayerIdx && randomSkillSprEvent == null && randomSKillID == 0) { scrollRectTr.anchoredPosition3D = new Vector3(originScrollX, 0.0f, 0.0f); int skillCount = DataCfgMgr.instance.GetSkillCount(); randomSKillID = randomAward.skillID; int randomSkillShowNum = randomSKillID + skillCount; float skillDestPosY = (randomSkillShowNum - 1) * (randomScrollCellSize.y + randomScrollCellSpace); // show time showSkillIDCom.text = "";//randomSKillID.ToString(); skillBtnCG.interactable = false; randomSkillSprEvent = new SeqEvent(); CanvasGroupFade fadeIn = new CanvasGroupFade(skillBtnCG, 0.0f, 1.0f, TestConfig.RandomSkillFadeInTime); randomSkillSprEvent.AddEvent(fadeIn); UIAccMoveEvent accMove = new UIAccMoveEvent(scrollRectTr, new Vector3(originScrollX, skillDestPosY, 0.0f), TestConfig.RandomSkillTime, false); randomSkillSprEvent.AddEvent(accMove); OneTimerEvent showSkillNameFunc = new OneTimerEvent(ShowRandomSkillName); randomSkillSprEvent.AddEvent(showSkillNameFunc); randomSkillSprEvent.Begin(); } } }
public override void OnMsg(int msgID, object args) { if (!isActive) { return; } if (msgID == (int)Const_Util.UNIT_MSG.COLLIDER_OCCUR) { colliderCD = TestConfig.ColliderHeroHitBaseCD + TestConfig.ColliderHeroHitBaseCD * TestConfig.ColliderHeroHitCDRate * speed.y; } else if (msgID == (int)Const_Util.UNIT_MSG.GAS_ACC) { if (gasMoveEvent != null) { return; } gasMoveEvent = new SeqEvent(); OneTimerEvent oneEvent = new OneTimerEvent(GasMoveSpeedChgUp); TimerEvent continueTime = new TimerEvent(TestConfig.NitragenStayTime + TestConfig.NitragenMoveTime); gasMoveEvent.AddEvent(oneEvent); gasMoveEvent.AddEvent(continueTime); OneTimerEvent moveDownEvent = new OneTimerEvent(MoveSpeedChgDown); TimerEvent stayTime = new TimerEvent(TestConfig.NitragenMoveTime); gasMoveEvent.AddEvent(moveDownEvent); gasMoveEvent.AddEvent(stayTime); gasMoveEvent.Begin(); } else if (msgID == (int)Const_Util.UNIT_MSG.SKILL_DESC) { if (skillMoveEvent != null) { return; } mSkillHitInfo = (BattleMsgDef.SkillHitInfo)args; skillMoveEvent = new SeqEvent(); OneTimerEvent chgEvent = new OneTimerEvent(SkillMoveSpeedChgDown); TimerEvent continueTime = new TimerEvent(mSkillHitInfo.chgTime + mSkillHitInfo.continueTime); skillMoveEvent.AddEvent(chgEvent); skillMoveEvent.AddEvent(continueTime); OneTimerEvent resetSpeedEvent = new OneTimerEvent(SkillMoveSpeedReset); TimerEvent stayTime = new TimerEvent(mSkillHitInfo.resetTime); skillMoveEvent.AddEvent(resetSpeedEvent); skillMoveEvent.AddEvent(stayTime); skillMoveEvent.Begin(); } }
public override void OnMsg(int msgID, object args) { if (msgID == (int)Const_Util.UNIT_MSG.START_JUMP) { if (jumpOprEvent != null && !jumpOprEvent.IsFinish()) { return; } jumpOprEvent = new SeqEvent(); Vector3 originScale = cobj.GetRenderObjTr().localScale; Vector3 destScale = originScale * 1.34f; ParallelEvent jumpUpPara = new ParallelEvent(); ScaleEvent scaleTo = new ScaleEvent(cobj.GetRenderObjTr(), originScale, destScale, 0.4f); jumpUpPara.AddEvent(scaleTo); SeqEvent upEvent = new SeqEvent(); TimerEvent upTimeDelay = new TimerEvent(0.1f); upEvent.AddEvent(upTimeDelay); OneTimerEvent scaletoFunc = new OneTimerEvent(JumpEnough); upEvent.AddEvent(scaletoFunc); jumpUpPara.AddEvent(upEvent); TimerEvent timeDelay = new TimerEvent(0.8f); SeqEvent downEvent = new SeqEvent(); TimerEvent downTimeDelay = new TimerEvent(0.1f); downEvent.AddEvent(downTimeDelay); OneTimerEvent scalebackReset = new OneTimerEvent(JumpReset); downEvent.AddEvent(scalebackReset); ParallelEvent jumpDownPara = new ParallelEvent(); jumpDownPara.AddEvent(downEvent); ScaleEvent scaleBack = new ScaleEvent(cobj.GetRenderObjTr(), destScale, originScale, 0.4f); jumpDownPara.AddEvent(scaleBack); jumpOprEvent.AddEvent(jumpUpPara); jumpOprEvent.AddEvent(timeDelay); jumpOprEvent.AddEvent(jumpDownPara); jumpOprEvent.Begin(); } }