public void AddMany(this OneClass self, params object[] items)
 {
     foreach (object item in items)
     {
         self.Items.Add(item);
     }
 }
Esempio n. 2
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 public void Start()
 {
     if (_whatToCreate > 0)
     {
         One = new OneClass(new OtherClass());
     }
     else
     {
         One = new OneClass(new OtherClass2());
     }
     One.PerformSomething();
 }
Esempio n. 3
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        public void Test1()
        {
            var one          = new OneClass();
            var eventType    = typeof(OneClass).GetEvent(nameof(OneClass.OnEvent));
            var functionType = typeof(OneClass).GetMethod(nameof(OneClass.Func));

            one.OnEvent += OneClass.Func;
            eventType.AddEvent(one, functionType);

            var list = new List <DateTime>();

            one.CallEvent(list);
            Assert.Equal(2, list.Count);
        }
    public async Task Should_Invoke_Callback()
    {
        //Arrange
        var      someService = Substitute.For <ISomeService>();
        OneClass one         = new OneClass();
        TwoClass two         = new TwoClass();

        someService
        .UpdateAsync(Arg.Do <Action <OneClass, TwoClass> >(action => action(one, two)))
        .Returns(Task.CompletedTask);
        bool invoked = false;
        Action <OneClass, TwoClass> callback = (a, b) => {
            invoked = a != null && b != null;
        };
        //Act
        await someService.UpdateAsync(callback);

        //Assert - using FluentAssertions
        invoked.Should().BeTrue();
    }
Esempio n. 5
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 static void Main(string[] args)
 {
     Console.WriteLine("Hello World!");
     OneClass oc = new OneClass();
     int      y  = Convert.ToInt32(oc);
 }