internal void OnUpdate()
        {
            if (!reportedXRStateSwitch)
            {
                reportedXRStateSwitch = true;
                OnXRChange?.Invoke(xrState, viewsCount, leftRect, rightRect);
            }
            if (!updatedControllersOnEnd)
            {
                updatedControllersOnEnd = true;
                UpdateControllersOnEnd();
            }
            if (visibilityStateChanged)
            {
                visibilityStateChanged = false;
                OnVisibilityChange?.Invoke(visibilityState);
            }
            if (this.xrState == WebXRState.NORMAL)
            {
                return;
            }
            UpdateXRCameras();
            bool hasHandsData = false;

            if (OnHandUpdate != null && this.xrState != WebXRState.NORMAL)
            {
                if (GetHandFromHandsArray(0, ref leftHand))
                {
                    OnHandUpdate?.Invoke(leftHand);
                }

                if (GetHandFromHandsArray(1, ref rightHand))
                {
                    OnHandUpdate?.Invoke(rightHand);
                }

                hasHandsData = leftHand.enabled || rightHand.enabled;
            }

            if (!hasHandsData && OnControllerUpdate != null && this.xrState != WebXRState.NORMAL)
            {
                if (GetGamepadFromControllersArray(0, ref controller1))
                {
                    OnControllerUpdate?.Invoke(controller1);
                }

                if (GetGamepadFromControllersArray(1, ref controller2))
                {
                    OnControllerUpdate?.Invoke(controller2);
                }
            }

            if (OnViewerHitTestUpdate != null && this.xrState == WebXRState.AR)
            {
                if (GetHitTestPoseFromViewerHitTestPoseArray(ref viewerHitTestPose))
                {
                    OnViewerHitTestUpdate?.Invoke(viewerHitTestPose);
                }
            }
        }
Esempio n. 2
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//do nothing
#else
    void Update()
    {
        bool isVRActive = XRSettings.isDeviceActive; //tells us whether the device is attached (not necessarily if it is being worn or used.)

        if (isVRActive && !previousIsVRActive)
        {
            OnXRChange.Invoke(WebXRState.VR, 2, new Rect(), new Rect());
        }

        if (!isVRActive && previousIsVRActive)
        {
            OnXRChange.Invoke(WebXRState.NORMAL, 1, new Rect(), new Rect());
        }

        previousIsVRActive = isVRActive;
    }
Esempio n. 3
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 public void setXrState(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect)
 {
     this.xrState    = state;
     viewerHitTestOn = false;
     OnXRChange?.Invoke(state, viewsCount, leftRect, rightRect);
 }