private void slVolume_PreviewMouseDown(object sender, MouseButtonEventArgs e) { m_UserManipulating = true; OnVolumeChangeStart?.Invoke(); }
//private void imgSound_MouseUp(object sender, MouseButtonEventArgs e) //{ // OnMuteToggled?.Invoke(); //} //private void imgSound_MouseEnter(object sender, MouseEventArgs e) //{ // imgSound.Opacity = 1.0f; //} //private void imgSound_MouseLeave(object sender, MouseEventArgs e) //{ // imgSound.Opacity = _GetOpacityForState(); //} private void SlVolume_OnDragStarted(object sender, EventArgs e) { m_UserManipulating = true; OnVolumeChangeStart?.Invoke(); }