// handles new interactions with GatheringNodes, called by BeginInteraction private void BeginGathering(GatheringNode node) { if (Player.GetLevel(node.Skill) < node.Level) { // does not meet level requirement RaiseMessage("You need a " + PlayerSkill.SKILL_NAMES[(int)node.Skill] + " level of " + node.Level + "."); } // show gathering UI OnUIEvent?.Invoke(this, new UIEventArgs(UIEventType.ShowGathering, node.ID)); }
public override void Update() { if (_onScreen) { _cameraPos = Camera.Pos; } if (_fadesIn) { _fadeCount++; } _fadeCount = Clamp(_fadeCount, 0, 100); _buttonArea = new Rectangle() { X = Pos.X + _cameraPos.X, Y = Pos.Y + _cameraPos.Y, Width = _width, Height = _height }; if (MiddleAligned) { _buttonArea.X -= _width / 2; _buttonArea.Y -= _height / 2; } Rectangle _activeMouseRect = new Rectangle() { X = Pos.X, Y = Pos.Y, Width = _width, Height = _height }; if (MiddleAligned) { _activeMouseRect.X -= _width / 2; _activeMouseRect.Y -= _height / 2; } if (SwinGame.PointInRect(SwinGame.MousePosition(), _activeMouseRect)) { if (_isMouseOver == false) { //false-->true mousing over. if (_mouseOverSoundEffect != null) { if (Artillery3R.Services.A3RData.EasterEggTriggered) { SwinGame.PlaySoundEffect("newMenuSound"); } else { SwinGame.PlaySoundEffect(_mouseOverSoundEffect); } } } _isMouseOver = true; } else { _isMouseOver = false; } if (_isMouseOver && SwinGame.MouseClicked(MouseButton.LeftButton)) { if (Artillery3R.Services.A3RData.EasterEggTriggered) { SwinGame.PlaySoundEffect("confirmSound"); } OnUIEvent?.Invoke(this, _uiEventArgs); _buttonEvent?.Invoke(); } }
public void ShowVendor(int vendorID) { CurrentVendor = World.GetVendor(vendorID); OnUIEvent?.Invoke(this, new UIEventArgs(UIEventType.ShowVendor, vendorID)); }