private void Update() { if (gameStarted == false) { if (countdownTimer > 0.5f) { InputManager.Instance.Activate(false); countdownTimer -= Time.deltaTime; second = countdownTimer % 60; startingTimer.text = string.Format("{0:0}", second); } else { startingTimer.text = startingText; countdownTimer -= Time.deltaTime; if (countdownTimer < -0.5f) { OnCountdownEnd?.Invoke(); InputManager.Instance.Activate(true); timerStarted = true; gameStarted = true; } } } // if timer is started decrease it by time passed if (timerStarted == true) { //Destroy(startingTimer, 0.5f); if (levelPreparationTime > 0) { levelPreparationTime -= Time.deltaTime; } else { OnPreparationEnd?.Invoke(); } currentTime -= Time.deltaTime; CalculateTime(); OnTimerUpdate?.Invoke(minutes, seconds); // if countdown arrived to 0 send timer ended message and reset timer if (currentTime <= 0) { SoundManager.Instance.PlayAudioClip(endGameClip, false, endGameClipLoop, endGameClipPriority, endGameClipVolume, UnityEngine.Random.Range(endGameClipPitchMin, endGameClipPitchMax)); timerStarted = false; OnGameEnd?.Invoke(); } if (levelTimeTotal - currentTime <= 0.5f) { startingTimer.gameObject.SetActive(false); } } }
void TimerUpdate() { float percent = currentTime / maxTime; if (incrementalDistancePercent) { percent = 1 - percent; } OnTimerUpdate?.Invoke(currentTime, percent); }
public void update() { if (isInProgress) { float elapsedMilliseconds = DemagoScript.getScriptTime() - startTime; if (elapsedMilliseconds <= millisecondsToWait) { float elapsedPourcent = elapsedMilliseconds / millisecondsToWait; OnTimerUpdate?.Invoke(elapsedMilliseconds, elapsedPourcent); } else { this.stop(); } } }
private void Update() { if (remainingTime > 0) { remainingTime -= Time.deltaTime; OnTimerUpdate?.Invoke(this, EventArgs.Empty); } else { if (!hordeActive) { hordeActive = true; OnHordeActive?.Invoke(this, EventArgs.Empty); } } }
// unregister a method to on game end event public void UnregisterOnTimerUpdate(Action <int, int> action) { OnTimerUpdate?.Invoke(minutes, seconds); OnTimerUpdate -= action; }
public void FireTimerUpdate(float procent, float time) { OnTimerUpdate?.Invoke(procent, time); }