Esempio n. 1
0
 // Update is called once per frame
 protected override void UpdateTime(float deltaTime)
 {
     mTimeRemaining -= deltaTime;
     if (mTimeRemaining < 0.0f)
     {
         // Do cleanup first because Invoked methods might change the state.
         Reset();
         OnTimerFired.Invoke();
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    protected override void UpdateTime(float deltaTime)
    {
        if (!IsFinished)
        {
            mTimeRemaining -= deltaTime;

            if (mTimeRemaining < 0.0f)
            {
                // Make sure to set IsFinished first because Reset is called via Recyclable later on.
                IsFinished = true;
                OnTimerFired.Invoke();
            }
        }
    }