Esempio n. 1
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        /// <summary> Sets the list of channels to monitor by userid </summary>
        /// <param name="userids">List of channels to monitor as userids</param>
        public void SetStreamsByUserId(List <string> userids)
        {
            _channelIds = userids;
            _channelIds.ForEach(x =>
            {
                if (!_statuses.ContainsKey(x))
                {
                    _statuses.Add(x, null);
                }
            });

            //The following is done in this way due to IEnumerables not allowing
            //for items being removed while doing iteration
            var toRemove = new List <string>();

            _statuses.Keys.ToList().ForEach(x =>
            {
                if (!_channelIds.Contains(x))
                {
                    toRemove.Add(x);
                }
            });
            toRemove.ForEach(x =>
            {
                _statuses.Remove(x);
            });
            OnStreamsSet?.Invoke(this,
                                 new OnStreamsSetArgs {
                ChannelIds = ChannelIds, Channels = _channelToId, CheckIntervalSeconds = CheckIntervalSeconds
            });
        }
Esempio n. 2
0
 /// <summary> Sets the list of channels to monitor by username </summary>
 /// <param name="userids">List of channels to monitor as userids</param>
 public void SetStreamsByUserId(List <string> userids)
 {
     _channels       = userids;
     _identifierType = StreamIdentifierType.UserIds;
     OnStreamsSet?.Invoke(this,
                          new OnStreamsSetArgs {
         Channels = Channels, IdentifierType = IdentifierType, CheckIntervalSeconds = CheckIntervalSeconds
     });
 }
 /// <summary> Sets the list of channels to monitor by username </summary>
 /// <param name="usernames">List of channels to monitor as usernames</param>
 public void SetStreamsByUsername(List <string> usernames)
 {
     _statuses       = new Dictionary <string, bool>();
     _channels       = usernames;
     _identifierType = StreamIdentifierType.Usernames;
     OnStreamsSet?.Invoke(this,
                          new OnStreamsSetArgs {
         Channels = Channels, IdentifierType = IdentifierType, CheckIntervalSeconds = CheckIntervalSeconds
     });
 }
Esempio n. 4
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        public UnityLiveStreamMonitor(ITwitchAPI api, int checkIntervalSeconds = 60, bool checkStatusOnStart = true, bool invokeEventsOnStart = false) : base(api, checkIntervalSeconds, checkStatusOnStart, invokeEventsOnStart)
        {
            ThreadDispatcher.EnsureCreated();

            base.OnStreamOnline         += ((object sender, OnStreamOnlineArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamOnline?.Invoke(sender, e)); });
            base.OnStreamOffline        += ((object sender, OnStreamOfflineArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamOffline?.Invoke(sender, e)); });
            base.OnStreamUpdate         += ((object sender, OnStreamUpdateArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamUpdate?.Invoke(sender, e)); });
            base.OnStreamMonitorStarted += ((object sender, OnStreamMonitorStartedArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamMonitorStarted?.Invoke(sender, e)); });
            base.OnStreamMonitorEnded   += ((object sender, OnStreamMonitorEndedArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamMonitorEnded?.Invoke(sender, e)); });
            base.OnStreamsSet           += ((object sender, OnStreamsSetArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamsSet?.Invoke(sender, e)); });
        }
Esempio n. 5
0
        public UnityFollowerService(ITwitchAPI api, int checkIntervalSeconds = 60, bool checkStatusOnStart = true, bool invokeEventsOnStart = false) : base(api, checkIntervalSeconds, checkStatusOnStart, invokeEventsOnStart)
        {
            _threadDispatcher = new GameObject("ThreadDispatcher");
            _threadDispatcher.AddComponent <ThreadDispatcher>();
            UnityEngine.Object.DontDestroyOnLoad(_threadDispatcher);

            base.OnStreamOnline         += ((object sender, OnStreamOnlineArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamOnline?.Invoke(sender, e)); });
            base.OnStreamOffline        += ((object sender, OnStreamOfflineArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamOffline?.Invoke(sender, e)); });
            base.OnStreamUpdate         += ((object sender, OnStreamUpdateArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamUpdate?.Invoke(sender, e)); });
            base.OnStreamMonitorStarted += ((object sender, OnStreamMonitorStartedArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamMonitorStarted?.Invoke(sender, e)); });
            base.OnStreamMonitorEnded   += ((object sender, OnStreamMonitorEndedArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamMonitorEnded?.Invoke(sender, e)); });
            base.OnStreamsSet           += ((object sender, OnStreamsSetArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamsSet?.Invoke(sender, e)); });
        }