private static bool serverSetBleeding(PlayerLife __instance, bool newBleeding) { return(!(newBleeding && (OnStatUpdating?.Invoke(__instance) ?? false))); }
private static bool serverSetLegsBroken(PlayerLife __instance, bool newLegsBroken) { return(!(newLegsBroken && (OnStatUpdating?.Invoke(__instance) ?? false))); }
private static bool askInfect(PlayerLife __instance) { return(!OnStatUpdating?.Invoke(__instance) ?? true); }