Esempio n. 1
0
 internal void SetIsStarting(bool starting = true)
 {
     m_isStarting = starting;
     if (starting)
     {
         OnServerStarting?.Invoke();
     }
 }
Esempio n. 2
0
        /// <inheritdoc />
        public async Task OnGameStart()
        {
            OnServerStarting?.Invoke(this, EventArgs.Empty);

            if (!ApplicationBase.StartServer())
            {
                string error = $"Failed to start server on Details: {ApplicationBase.ServerAddress}";

                if (ApplicationBase.Logger.IsErrorEnabled)
                {
                    ApplicationBase.Logger.Error(error);
                }

                throw new InvalidOperationException(error);
            }

            TaskCompletionSource <object> completionSource = new TaskCompletionSource <object>();

#pragma warning disable 4014
            Task.Factory.StartNew(async() =>
#pragma warning restore 4014
            {
                completionSource.SetResult(null);

                await ApplicationBase.BeginListening()
                .ConfigureAwaitFalseVoid();

                if (ApplicationBase.Logger.IsWarnEnabled)
                {
                    ApplicationBase.Logger.Warn($"Server is shutting down.");
                }
            }, TaskCreationOptions.LongRunning);

            await completionSource.Task;

            //This is the closest we can get to "started" without GladNet exposing event API
            OnServerStarted?.Invoke(this, EventArgs.Empty);
        }