IEnumerator BlendOutpromptSayingPressERoutine()
    {
        while (pressEpromptToBlendOut.alpha > 0.01)
        {
            pressEpromptToBlendOut.alpha = Mathf.Lerp(pressEpromptToBlendOut.alpha, 0, blendOutPromptSayingPressESpeed * Time.deltaTime);

            yield return(null);
        }

        Debug.Log("Reached BlendOut");
        OnScreenFinsihedBeingBlendedOut.Invoke();
    }
    IEnumerator BlendOutGroupRoutine()
    {
        while (groupToBlendOut.alpha > 0.01)
        {
            groupToBlendOut.alpha = Mathf.Lerp(groupToBlendOut.alpha, 0, blendOutGroupSpeed * Time.deltaTime);

            yield return(null);
        }

        Debug.Log("Reached BlendOut");
        OnScreenFinsihedBeingBlendedOut.Invoke();
    }