void Start() { keyText = GetComponentInChildren <TextMeshProUGUI>(); keyText.text = keyText.text[0].ToString(); character = Enigma.chars.IndexOf(keyText.text); osb = GetComponent <OnScreenButton>(); osb.controlPath = string.Format("<Keyboard>/#({0})", Enigma.chars[character]); }
void Start() { joystick = GameObject.Find("Joystick").GetComponent <OnScreenStick> (); jumpButton = GameObject.Find("Jump Button").GetComponent <OnScreenButton> (); grounded = false; color = System.Array.IndexOf(materials, GetComponent <MeshRenderer> ().material); moveDir = Vector3.zero; jumping = false; airborne = false; doubleJumped = false; }
public ButtonBack(GameObject obj) : base(obj) { Button = obj.GetExactComponent <UIButton>(); BoxCollider = obj.GetExactComponent <BoxCollider>(); OnScreenButton = obj.GetExactComponent <OnScreenButton>(); Background = new GOThinSpriteBackground(obj.GetChild(0)); Highlight = new GOSprite(obj.GetChild(1)); Icon = new GOSprite(obj.GetChild(2)); }
private void UIFinder() { m_img_bg_Image = FindUI <Image>(transform, "img_bg"); m_img_talkBG_Image = FindUI <Image>(transform, "img_talkBG"); m_pl_charactor = FindUI <RectTransform>(transform, "pl_charactor"); m_skip_button_Image = FindUI <Image>(transform, "button/skip_button"); m_skip_button_Button = FindUI <Button>(transform, "button/skip_button"); m_skip_button_OnScreenButton = FindUI <OnScreenButton>(transform, "button/skip_button"); m_img_content_Image = FindUI <Image>(transform, "img_content"); m_txtPro_content_TextMeshProUGUI = FindUI <TextMeshProUGUI>(transform, "img_content/txtPro_content"); m_btn_auto_Image = FindUI <Image>(transform, "img_content/btn_auto"); m_btn_auto_Button = FindUI <Button>(transform, "img_content/btn_auto"); m_btn_auto_OnScreenButton = FindUI <OnScreenButton>(transform, "img_content/btn_auto"); m_btn_skip_Image = FindUI <Image>(transform, "img_content/btn_skip"); m_btn_skip_Button = FindUI <Button>(transform, "img_content/btn_skip"); m_btn_skip_OnScreenButton = FindUI <OnScreenButton>(transform, "img_content/btn_skip"); m_btn_history_Image = FindUI <Image>(transform, "img_content/btn_history"); m_btn_history_Button = FindUI <Button>(transform, "img_content/btn_history"); m_btn_history_OnScreenButton = FindUI <OnScreenButton>(transform, "img_content/btn_history"); m_img_nameBG_Image = FindUI <Image>(transform, "img_content/img_nameBG"); m_lbl_name_TextMeshProUGUI = FindUI <TextMeshProUGUI>(transform, "img_content/img_nameBG/lbl_name"); m_img_artName_Image = FindUI <Image>(transform, "img_content/img_artName"); m_img_contentEnd_Image = FindUI <Image>(transform, "img_content/img_contentEnd"); m_img_contentEnd_Animation = FindUI <Animation>(transform, "img_content/img_contentEnd"); m_img_forntBG_Image = FindUI <Image>(transform, "img_forntBG"); m_model = new CommonTalkModel(); }
public void OnScreenRedirectionAssertion() { OnScreenButton.Click(); StringAssert.Contains("On Screen - Quality Cinema", OnScreenPageTitle); }
public OnScreenPage ClickOnOnScreenButton() { OnScreenButton.Click(); return(new OnScreenPage(_driver)); }
private void Start() { onScreenButton = GetComponent <OnScreenButton>(); }
public WidgetButton(GameObject obj) : base(obj) { OnScreenButton = obj.GetExactComponent <OnScreenButton>(); }