Esempio n. 1
0
        internal static void SceneReady()
        {
            Logger.Log("Invoking 'SceneReady' for scene '{0}' ...", GameManager.m_ActiveScene);

            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();

            OnSceneReady?.Invoke();

            stopwatch.Stop();
            Logger.Log("Completed 'SceneReady' for scene '{0}' in {1} ms", GameManager.m_ActiveScene, stopwatch.ElapsedMilliseconds);
        }
Esempio n. 2
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        private void SetSceneReady()
        {
            if (state == State.READY)
            {
                return;
            }

            if (VERBOSE)
            {
                Debug.Log($"{owner.sceneData.basePosition} Scene Ready!");
            }

            state = State.READY;

            Environment.i.world.sceneController.SendSceneReady(owner.sceneData.id);
            owner.RefreshLoadingState();

            OnSceneReady?.Invoke(owner);
        }
Esempio n. 3
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        private void SetSceneReady()
        {
            if (state == State.READY)
            {
                return;
            }

            if (VERBOSE)
            {
                Debug.Log($"{sceneData.basePosition} Scene Ready!");
            }

            state = State.READY;

            SceneController.i.SendSceneReady(sceneData.id);
            RefreshName();

            OnSceneReady?.Invoke(this);
        }