//+ BEHAVIOUR private void Start() { StartCoroutine(TimedUpdate()); AmbianceDirector.onAwakeDelegate += dir => OnAmbienceAwake?.Handle(args: new object[] { dir }, unique: true); SceneContext.onNextSceneAwake += cxt => OnNextSceneAwake?.Handle(args: new object[] { cxt }, unique: true); SceneContext.onSceneLoaded += cxt => OnSceneLoaded?.Handle(args: new object[] { cxt }, unique: true); SceneContext.beforeSceneLoaded += cxt => BeforeSceneLoaded?.Handle(args: new object[] { cxt }, unique: true); }