Esempio n. 1
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        protected virtual void HookEventHandlers()
        {
            OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High);
            OnSendingHeartbeatEvent.Register(HandleSendingHeartbeat, Priority.High);
            OnSQLSaveEvent.Register(SaveStats, Priority.High);

            OnPlayerActionEvent.Register(HandlePlayerAction, Priority.High);
            OnPlayerDisconnectEvent.Register(HandlePlayerDisconnect, Priority.High);
        }
Esempio n. 2
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        protected virtual void UnhookEventHandlers()
        {
            OnLevelUnloadEvent.Unregister(HandleLevelUnload);
            OnSendingHeartbeatEvent.Unregister(HandleSendingHeartbeat);
            OnSQLSaveEvent.Unregister(SaveStats);

            OnPlayerActionEvent.Unregister(HandlePlayerAction);
            OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
        }
Esempio n. 3
0
        public void save()
        {
            OnSQLSaveEvent.Call(this);
            if (cancelmysql)
            {
                cancelmysql = false; return;
            }

            // Player disconnected before SQL data was retrieved
            if (!gotSQLData)
            {
                return;
            }
            long blocks = PlayerData.Pack(TotalPlaced, TotalModified);
            long drawn  = PlayerData.Pack(TotalDeleted, TotalDrawn);

            Database.UpdateRows("Players", "IP=@0, LastLogin=@1, totalLogin=@2, totalDeaths=@3, Money=@4, " +
                                "totalBlocks=@5, totalCuboided=@6, totalKicked=@7, TimeSpent=@8, Messages=@9", "WHERE Name=@10",
                                ip, LastLogin.ToString(Database.DateFormat),
                                TimesVisited, TimesDied, money, blocks,
                                drawn, TimesBeenKicked, (long)TotalTime.TotalSeconds, TotalMessagesSent, name);
        }