private void VoiceRotateResponse(object sender, OnRotateEventArgs eventArgs)
    {
        EntityQuery removeNotRotQuery = GetEntityQuery(removeMovementNotRotQueryDesc); // query the entities

        if (removeNotRotQuery.CalculateEntityCount() > 0)                              //check if there are any entities that match the query
        {
            removeNotRot = true;
            this.Enabled = true; // do the removal
        }
    }
 private void VoiceRotateResponse(object sender, OnRotateEventArgs eventArgs)
 {
     if (onRotateLeftPhase && eventArgs.RotateLeft && !onParaTightCordonPhase)
     {
         rotatedLeft = true;
     }
     else if (onRotateRightPhase && !eventArgs.RotateLeft && !onRotateLeftPhase)
     {
         rotatedRight = true;
     }
 }
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    private void VoiceRotateResponse(object sender, OnRotateEventArgs eventArgs)
    {
        EntityCommandBuffer.ParallelWriter commandBuffer = commandBufferSystem.CreateCommandBuffer().AsParallelWriter(); // create a command buffer
        EntityQuery        addRotateTagQuery             = GetEntityQuery(addContMovementQueryDesc);                     // query the entities
        NativeArray <bool> rotateLeft = new NativeArray <bool>(1, Allocator.TempJob);

        rotateLeft[0] = eventArgs.RotateLeft;
        Debug.Log("Left: " + rotateLeft[0]);
        //Add label job
        AddRotateTagJob addRotateTagJob = new AddRotateTagJob {
            commandBuffer = commandBuffer,
            entityType    = GetEntityTypeHandle(),
            leftTurn      = rotateLeft
        };
        JobHandle rotateTagJobHandle = addRotateTagJob.Schedule(addRotateTagQuery, this.Dependency); //schedule the job

        commandBufferSystem.AddJobHandleForProducer(rotateTagJobHandle);                             // make sure the components get added/removed for the job
        this.Dependency = rotateTagJobHandle;
    }