private void OnIdSet() { if (aniCurrent.sprites[id] != null) { render.sprite = aniCurrent.sprites[Id]; OnRenderChanged?.Invoke(aniCurrent, Id); if (id == aniCurrent.sprites.Length - 1) { OnAnimateFinished?.Invoke(aniCurrent); } } }
public void SetRenderMode(RenderMode renderMode) { this.renderMode = renderMode; OnRenderChanged?.Invoke(renderMode); }