public float MoveTo( float x, float y, float z, OnReachDelegate onReach ) { //return 1; float temps = MoveTo( x, y, z ); onReachTimer = new OnReachTimer( (int)temps, onReach ); return temps; }
public OnReachTimer( int delay, OnReachDelegate _onReach ) : base( WowTimer.Priorities.Milisec100 , delay, "OnReachTimer" ) { onReach = _onReach; Start(); }