Esempio n. 1
0
        private void Update()
        {
            _prevPointerDownState = _pointerDownState;

            if (UnityEngine.Input.GetMouseButtonDown(0))
            {
                OnPointerDown?.Invoke();
                _pointerDownState = true;
            }

            if (UnityEngine.Input.GetMouseButtonUp(0))
            {
                OnPointerUp?.Invoke();
                _pointerDownState = false;
            }

            Vector2 mousePosition = UnityEngine.Input.mousePosition;
            Vector2 posDifference = mousePosition - _prevMousePos;

            if (posDifference.magnitude > 0f)
            {
                OnPointerMoved?.Invoke(posDifference);
                _prevMousePos = mousePosition;

                if (_prevPointerDownState && _pointerDownState)
                {
                    OnPointerDragged?.Invoke(posDifference);
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// Executes the OnPointerUp trigger. You can force an execution of this trigger (regardless if it's enabled or not) by calling this method with forcedExecution set to TRUE
        /// </summary>
        /// <param name="forcedExecution">Fires this trigger regardless if it is enabled or not (default:false)</param>
        public void ExecutePointerUp(bool forcedExecution = false)
        {
            if (forcedExecution)
            {
                if (debugThis)
                {
                    Debug.Log("DebugMode - UIButton - " + name + " | Executing OnPointerUp initiated through forcedExecution");
                }
                OnPointerUp.Invoke();
                return;
            }

            if (useOnPointerUp)
            {
                if (debugThis)
                {
                    Debug.Log("DebugMode - UIButton - " + name + " | Executing OnPointerUp");
                }
                if (interactable)
                {
                    OnPointerUp.Invoke();
                }
            }

            if (useOnLongClick)
            {
                StopLongClickListener();
            }
        }
Esempio n. 3
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 void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
 {
     OnPointerUp?.Invoke(this);
 }
Esempio n. 4
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 void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
 {
     IsPointerDowned = false;
     OnPointerUp?.Invoke();
 }
 private void OnMouseUp() => OnPointerUp?.Invoke(this);
Esempio n. 6
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 public virtual void InvokeUp() => OnPointerUp?.Invoke();
 public void PointerUp()
 {
     OnPointerUp?.Invoke();
 }