public void EnablePlayerSelect(Player[] players, OnPlayerSelect callback) { ActivePanel(playerSelectPanel.name); EnableClosability(false); // Delete previous gameObjects foreach (Transform child in playerSelectPanel.transform.GetChild(1).transform) { Destroy(child.gameObject); } foreach (Player p in players) { GameObject obj = GameObject.Instantiate(playerCardPrefab, Vector3.zero, Quaternion.identity); obj.GetComponentInChildren <Text>().text = p.name; obj.transform.SetParent(playerSelectPanel.transform.GetChild(1)); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((data) => { callback(p); Disable(); }); obj.GetComponent <EventTrigger>().triggers.Add(entry); obj.GetComponent <Image>().color = p.GetColor(); } }
private void PlayerSelected(object sender, TappedRoutedEventArgs e) { SelectedPlayer = sender as PlayerControl; if (OnPlayerSelect != null) { OnPlayerSelect.Invoke(sender); } }