private void OnPlayerJoined(OnPlayerJoinedParams @params) { if (@params == null) { return; } if (@params.GameTableId != GameTable.Id) { return; } GameTable.JoinPlayer(new Player() { Id = @params.Player.Id, Name = @params.Player.Name }, @params.PlaceNumber); }
/// <summary> /// Получает уведомление о присоединении игрока за игровой стол /// </summary> /// <param name="params"></param> /// <returns></returns> private void OnPlayerJoined(OnPlayerJoinedParams @params) { PlayerJoined?.Invoke(@params); }