private void AddNewPlayer(int deviceID) { if (playerCount >= 6) { return; } if (players.ContainsKey(deviceID)) { return; } playerCount++; GameObject newPlayer = Instantiate <GameObject>(playerPrefab); var data = newPlayer.AddComponent <PlayerData>(); var render = newPlayer.GetComponent <Renderer>(); Vector3 pos = Vector3.zero; if (playerCount % 2 == 1) { data.Group = GroupType.Blue; int index = (int)(playerCount / 2); pos = blueGroupBornDummy[index].position; data.StartPostion = pos; render.material.color = blueGroupColor; phase = GamePhase.WaitPlayer; } else { data.Group = GroupType.Red; int index = (int)(playerCount / 2) - 1; pos = redGroupBornDummy[index].position; data.StartPostion = pos; render.material.color = redGroupColor; phase = GamePhase.Ready; } newPlayer.transform.position = pos; newPlayer.GetComponent <PlayerController>().SetBornTransForm(pos); var playerController = newPlayer.GetComponent <PlayerController>(); players.Add(deviceID, playerController); OnPlayerCountChange?.Invoke(playerCount); }
public void ChangePlayerCountCommand(int playerCount) { OnPlayerCountChange?.Invoke(playerCount); }