Esempio n. 1
0
    private static void OnPhoto(Texture2D photo)
    {
        Debug.Log($"Photo resolution w: {photo.width}, h: {photo.height}");

        float screenAspect = (float)Screen.width / Screen.height;
        float cameraAspect = (float)photo.width / photo.height;

        Rect rect;

        // if screen is wider then camera
        if (screenAspect > cameraAspect)
        {
            float diff = photo.height - photo.width / cameraAspect;
            rect = new Rect(0, diff / 2, photo.width, photo.height - diff);
        }
        else
        {
            float diff = photo.width - photo.height * screenAspect;
            rect = new Rect(diff / 2, 0, photo.width - diff, photo.height);
        }

        // crop texture to fit the screen dimension
        Color[] c = photo.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);

        photo.Resize((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
        photo.SetPixels(c);
        photo.Apply();
        c = null;

        _cachedPhoto = photo;

        OnPhotoTaken?.Invoke(photo);
    }
Esempio n. 2
0
 public void SendOnPhotoTaken(string path)
 {
     OnPhotoTaken?.Invoke(this, path);
 }