Esempio n. 1
0
        protected override void OnSizeAllocated(double width, double height)
        {
            var          oldWidth         = _width;
            const double sizenotallocated = -1;

            base.OnSizeAllocated(width, height);
            if (Equals(_width, width) && Equals(_height, height))
            {
                return;
            }

            _width  = width;
            _height = height;

            // ignore if the previous height was size unallocated
            if (Equals(oldWidth, sizenotallocated))
            {
                return;
            }

            // Has the device been rotated ?
            if (!Equals(width, oldWidth))
            {
                OnOrientationChanged.Invoke(this, new PageOrientationEventArgs((width < height) ? PageOrientation.Vertical : PageOrientation.Horizontal));
            }
        }
Esempio n. 2
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        private void ForceNewOrientation(ScreenOrientation orientation)
        {
            // Swap resolution Width and Height if changing from Portrait to Landscape or vice versa
            if ((orientation == ScreenOrientation.Portrait || orientation == ScreenOrientation.PortraitUpsideDown) && IsRenderingLandscape ||
                (orientation == ScreenOrientation.LandscapeLeft || orientation == ScreenOrientation.LandscapeRight) && !IsRenderingLandscape)
            {
                var temp = m_CurrentHeight;
                m_CurrentHeight = m_CurrentWidth;
                m_CurrentWidth  = temp;
                OnResolutionChanged?.Invoke(m_CurrentWidth, m_CurrentHeight);
            }
            m_RenderedOrientation = orientation;
            OnOrientationChanged?.Invoke(m_AutoRotation);

            CalculateInsets();

            // We only change the resolution if we never set the resolution by calling Screen.SetResolution().
            if (!m_WasResolutionSet)
            {
                CalculateResolutionWithInsets(out int tempWidth, out int tempHeight);
                SetResolution(tempWidth, tempHeight);
            }

            CalculateSafeAreaAndCutouts();
        }
        protected override void OnSizeAllocated(double width, double height)
        {
            var          oldWidth         = this.width;
            const double sizeNotAllocated = -1;

            base.OnSizeAllocated(width, height);
            if (Equals(this.width, width) && Equals(this.height, height))
            {
                return;
            }

            this.width  = width;
            this.height = height;

            if (Equals(oldWidth, sizeNotAllocated))
            {
                return;
            }

            // Has the device been rotated ?
            if (!Equals(width, oldWidth))
            {
                OnOrientationChanged.Invoke(this, new PageOrientationEventArgs((width < height) ? PageOrientation.Vertical : PageOrientation.Horizontal));
            }
        }
Esempio n. 4
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        public void OnSizeAllocated(double width, double height)
        {
            double oldWidth = _Width;

            if (Equals(_Width, width) && Equals(_Height, height))
            {
                return;
            }

            _Width  = width;
            _Height = height;

            // ignore if the previous height was size unallocated
            if (Equals(oldWidth, SIZE_NOT_ALLOCATED))
            {
                return;
            }

            // Has the device been rotated ?
            if (Equals(width, oldWidth))
            {
                return;
            }

            Orientation = (width < height) ? DisplayOrientation.Portrait : DisplayOrientation.Landscape;
            OnOrientationChanged?.Invoke(this, new PageOrientationEventArgs(Orientation));
        }
Esempio n. 5
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 private void Rotate(Quaternion rotation)
 {
     if (m_AutoRotation)
     {
         var newOrientation = SimulatorUtilities.RotationToScreenOrientation(rotation);
         if (m_Screen.orientations.ContainsKey(newOrientation) && m_AllowedAutoRotation[newOrientation])
         {
             ForceNewOrientation(newOrientation);
         }
         OnOrientationChanged?.Invoke(m_AutoRotation);
     }
 }
        private void OnScreenMetricsChanged(object sender, DisplayInfoChangedEventArgs e)
        {
            DisplayInfo metrics = e.DisplayInfo;

            if (!Orientation.Equals(DisplayOrientation.Unknown) && Orientation != metrics.Orientation)
            {
                Orientation = metrics.Orientation;
                OnOrientationChanged.Invoke(this, new PageOrientationEventArgs((Orientation == DisplayOrientation.Portrait) ? PageOrientation.Vertical : PageOrientation.Horizontal, this));
            }
            else
            {
                Orientation = metrics.Orientation;
            }
        }
Esempio n. 7
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 private void ForceNewOrientation(ScreenOrientation orientation)
 {
     // Swap resolution Width and Height if changing from Portrait to Landscape or vice versa
     if ((orientation == ScreenOrientation.Portrait || orientation == ScreenOrientation.PortraitUpsideDown) && IsRenderingLandscape ||
         (orientation == ScreenOrientation.LandscapeLeft || orientation == ScreenOrientation.LandscapeRight) && !IsRenderingLandscape)
     {
         var temp = m_CurrentHeight;
         m_CurrentHeight = m_CurrentWidth;
         m_CurrentWidth  = temp;
         OnResolutionChanged?.Invoke(m_CurrentWidth, m_CurrentHeight);
     }
     m_RenderedOrientation = orientation;
     OnOrientationChanged?.Invoke(m_AutoRotation);
     CalculateInsets();
     CalculateSafeAreaAndCutouts();
 }
Esempio n. 8
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        private void ApplyAutoRotation()
        {
            if (!m_AutoRotation)
            {
                return;
            }

            if (m_DeviceOrientation != m_RenderedOrientation && m_SupportedOrientations.ContainsKey(m_DeviceOrientation) && m_AllowedAutoRotation[m_DeviceOrientation])
            {
                ForceNewOrientation(m_DeviceOrientation);
            }
            else
            {
                OnOrientationChanged?.Invoke(m_AutoRotation);
            }
        }
Esempio n. 9
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        private void Rotate(Quaternion rotation)
        {
            if (!m_AutoRotation)
            {
                return;
            }

            var newOrientation = SimulatorUtilities.RotationToScreenOrientation(rotation);

            if (newOrientation != m_RenderedOrientation && m_SupportedOrientations.ContainsKey(newOrientation) && m_AllowedAutoRotation[newOrientation])
            {
                ForceNewOrientation(newOrientation);
            }
            else
            {
                OnOrientationChanged?.Invoke(m_AutoRotation);
            }
        }
 protected override void OnSizeAllocated(double width, double height)
 {
     base.OnSizeAllocated(width, height);
     if (firstPageLoad)
     {
         DisplayInfo screenMetrics = new DisplayInfo();
         if (screenMetrics.Rotation == DisplayRotation.Rotation0 || screenMetrics.Rotation == DisplayRotation.Rotation180 || screenMetrics.Rotation == DisplayRotation.Unknown)
         {
             Orientation = DisplayOrientation.Portrait;
         }
         else
         {
             Orientation = DisplayOrientation.Landscape;
         }
         OnOrientationChanged.Invoke(this, new PageOrientationEventArgs((Orientation == DisplayOrientation.Portrait) ? PageOrientation.Vertical : PageOrientation.Horizontal, this));
         firstPageLoad = false;
     }
 }
Esempio n. 11
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 private void DeviceOrientationChange(DisplayOrientation orientation)
 {
     DeviceOrientantion = orientation;
     OnOrientationChanged.Invoke(this, new PageOrientationEventArgs(orientation));
 }
Esempio n. 12
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        public void ApplyChanges()
        {
            var updateSafeArea = false;

            var orientationEvent         = false;
            var resolutionEvent          = false;
            var fullScreenEvent          = false;
            var screenSpaceSafeAreaEvent = false;
            var insetsEvent = false;

            if (m_RequestedOrientation != m_RenderedOrientation)
            {
                if (m_RequestedOrientation.IsLandscape() != m_RenderedOrientation.IsLandscape())
                {
                    // Swap resolution Width and Height if changing from Portrait to Landscape or vice versa
                    if (m_WasResolutionSet)
                    {
                        (m_RequestedHeight, m_RequestedWidth) = (m_RequestedWidth, m_RequestedHeight);
                    }
                    else
                    {
                        m_RequestDefaultResolution = true;
                    }
                }

                m_RenderedOrientation = m_RequestedOrientation;
                orientationEvent      = true;
                m_RequestInsetUpdate  = true;
                updateSafeArea        = true;
            }

            if (m_RequestedFullScreen != m_IsFullScreen)
            {
                m_IsFullScreen       = m_RequestedFullScreen;
                m_RequestInsetUpdate = true;

                // We only change the resolution if we never set the resolution by calling Screen.SetResolution().
                if (!m_WasResolutionSet)
                {
                    m_RequestDefaultResolution = true;
                }

                updateSafeArea  = true;
                fullScreenEvent = true;
            }

            if (m_RequestInsetUpdate)
            {
                CalculateInsets();
                insetsEvent = true;
            }

            if ((m_RequestedWidth != m_CurrentWidth || m_RequestedHeight != m_CurrentHeight) && m_WasResolutionSet)
            {
                m_CurrentWidth  = m_RequestedWidth;
                m_CurrentHeight = m_RequestedHeight;
                updateSafeArea  = true;
                resolutionEvent = true;
            }
            else if (m_RequestDefaultResolution)
            {
                CalculateResolutionWithInsets();
                updateSafeArea  = true;
                resolutionEvent = true;
            }

            if (updateSafeArea)
            {
                CalculateSafeAreaAndCutouts();
                screenSpaceSafeAreaEvent = true;
            }

            if (orientationEvent)
            {
                OnOrientationChanged?.Invoke();
            }
            if (resolutionEvent)
            {
                OnResolutionChanged?.Invoke(m_CurrentWidth, m_CurrentHeight);
            }
            if (fullScreenEvent)
            {
                OnFullScreenChanged?.Invoke(m_IsFullScreen);
            }
            if (screenSpaceSafeAreaEvent)
            {
                OnScreenSpaceSafeAreaChanged?.Invoke(ScreenSpaceSafeArea);
            }
            if (insetsEvent)
            {
                OnInsetsChanged?.Invoke(Insets);
            }

            m_RequestDefaultResolution = false;
            m_RequestedOrientation     = m_RenderedOrientation;
            m_RequestedHeight          = m_CurrentHeight;
            m_RequestedWidth           = m_CurrentWidth;
            m_RequestInsetUpdate       = false;
        }