Esempio n. 1
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        public static void OrderStop()
        {
            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                for (int i = 0; i < group.unitsSelected.Count; i++)
                {
                    group.unitsSelected[i].StopCurrentAction();
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_Stop?.Invoke();
        }
Esempio n. 2
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        public static void OrderToggleNavMeshObstacle()
        {
            bool addToActionQueue = Input.GetKey(additiveKeycode);

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                foreach (Entity selectedEntity in group.unitsSelected)
                {
                    var action = new ActionToggleNavMeshObstacle(selectedEntity);
                    selectedEntity.SetAction(action, addToActionQueue);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_ToggleNavMeshObstacle?.Invoke();
        }
Esempio n. 3
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        public static void OrderTurnIntoEntities(string entityID)
        {
            bool addToActionQueue = Input.GetKey(additiveKeycode);

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                for (int j = 0; j < group.unitsSelected.Count; j++)
                {
                    var action = new ActionTurnIntoEntity(group.unitsSelected[j], entityID);
                    group.unitsSelected[j].SetAction(action, addToActionQueue);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_TurnIntoEntities?.Invoke(entityID);
        }
Esempio n. 4
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        public static void OrderMoveAggressively(Vector3 destination)
        {
            bool addToActionQueue = Input.GetKey(additiveKeycode);

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                for (int j = 0; j < group.unitsSelected.Count; j++)
                {
                    var actionMoveAggressively = new ActionMoveToPositionAggressively(group.unitsSelected[j], destination);

                    group.unitsSelected[j].SetAction(actionMoveAggressively, addToActionQueue);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_MoveAggressively?.Invoke(destination);
        }
Esempio n. 5
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        public static void OrderPatrol(Vector3 targetPosition)
        {
            bool addToActionQueue = Input.GetKey(additiveKeycode);

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                for (int j = 0; j < group.unitsSelected.Count; j++)
                {
                    var action = new ActionPatrol(group.unitsSelected[j], targetPosition);

                    group.unitsSelected[j].SetAction(action, addToActionQueue);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_Patrol?.Invoke(targetPosition);
        }
Esempio n. 6
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        public static void OrderSpawnUnits(string unitID)
        {
            var data = MainRegister.Instance.GetEntityData(unitID);

            Assert.IsNotNull(data, string.Format("EntityData of {0} is null.", data));

            float creationDuration = data.CreationDuration;

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                foreach (Entity selectedEntity in group.unitsSelected)
                {
                    var action = new ActionSpawnUnit(selectedEntity, creationDuration, unitID);

                    selectedEntity.SetAction(action, true);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_SpawnUnits?.Invoke(unitID);
        }
Esempio n. 7
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        /// <summary>
        /// Order attack to Spartan selected groups, except if target is also Spartan.
        /// </summary>
        /// <param name="target">Transform of the attack's target.</param>
        public static void OrderAttackUnit(Entity target)
        {
            if (target == null)
            {
                return;
            }

            bool addToActionQueue = Input.GetKey(additiveKeycode);

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                for (int i = 0; i < group.unitsSelected.Count; i++)
                {
                    ActionAttackEntity actionAttack = new ActionAttackEntity(group.unitsSelected[i], target, true);

                    group.unitsSelected[i].SetAction(actionAttack, addToActionQueue);
                }
            }

            OnOrderGiven?.Invoke();
            OnOrder_AttackUnit?.Invoke(target);
        }
Esempio n. 8
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        public static void OrderMoveToPosition(Vector3 destination)
        {
            bool addToActionQueue = Input.GetKey(additiveKeycode);

            bool hasEntityMove = false;
            bool hasEntitySetAnchorPosition = false;

            foreach (SelectionManager.SelectionGroup group in SelectionManager.Instance.SpartanGroups)
            {
                foreach (var entity in group.unitsSelected)
                {
                    if (entity.Data.CanMove)
                    {
                        var actionMove = new ActionMoveToPosition(entity, destination);
                        entity.SetAction(actionMove, addToActionQueue);

                        hasEntityMove = true;
                    }
                    else
                    {
                        entity.GetCharacterComponent <EntityUnitSpawner>().SetAnchorPosition(destination);
                        hasEntitySetAnchorPosition = true;
                    }
                }
            }

            if (hasEntityMove)
            {
                OnOrder_MoveToPosition?.Invoke(destination);
            }
            if (hasEntitySetAnchorPosition)
            {
                OnOrder_SetAnchorPosition?.Invoke(destination);
            }

            OnOrderGiven?.Invoke();
        }