public void Withdraw(uint value) { Balance -= value; OnOperationCreated?.Invoke(Balance); }
public void AddBalanceByEnemy(Enemy enemy) { Balance += (uint)enemy.Reward; OnOperationCreated?.Invoke(Balance); }
public void AddBalance(uint value) { Balance += value; OnOperationCreated?.Invoke(Balance); }
public void SetBalance(uint value) { Balance = value; OnOperationCreated?.Invoke(value); }
private void Start() => OnOperationCreated?.Invoke(Balance);