private void Save(UTinyId id, IOriginator originator) { int version; if (!m_Versions.TryGetValue(id, out version)) { m_Versions.Add(id, originator.Version); } if (version == originator.Version) { return; } // Skip memento generation if (null == OnObjectChanged) { return; } var memento = originator.Save(); OnObjectChanged.Invoke(originator, memento); }
public void SendEvent(BaseGameStateEvent e) { OnObjectChanged?.Invoke(this, e); }