Esempio n. 1
0
        public virtual void MuteSfx()
        {
            if (_overrided)
            {
                return;
            }

            AudioCollection audioCollection = FindObjectOfType <AudioCollection>();

            if (audioCollection == null)
            {
                return;
            }

            IsSfxMuted = PlayerPrefs.GetInt("IsMuted") != 1;

            PlayerPrefs.SetInt("IsMuted", IsSfxMuted ? 1 : 0);

            GameObject audioManager = audioCollection.gameObject;

            AudioSource[] components = audioManager.GetComponents <AudioSource>();
            foreach (var item in audioCollection.audioCollection.Where(audio => audio.Name.StartsWith("sfx")))
            {
                foreach (var sfx in components.Where(i => i.clip.name.Equals(item.AudioClip.name)))
                {
                    sfx.mute = IsSfxMuted;
                }
            }

            OnMuteGameEvent?.Invoke("sfx");
        }
Esempio n. 2
0
        public virtual void MuteBackgroundMusic()
        {
            if (_overrided)
            {
                return;
            }

            AudioManager audioManager = FindObjectOfType <AudioManager>();

            if (audioManager == null)
            {
                return;
            }

            IsBgMuted = PlayerPrefs.GetInt("IsBgMuted") != 1;

            PlayerPrefs.SetInt("IsBgMuted", IsBgMuted ? 1 : 0);

            audioManager.SetVolume("bg_game", IsBgMuted ? 0f : 0.3f);
            audioManager.SetVolume("bg_menu", IsBgMuted ? 0f : 0.3f);

            OnMuteGameEvent?.Invoke("bg");
        }