internal protected virtual void TriggerOnMouseClick(Component sender, int x, int y, MouseButton button) { if (OnMouseClick != null) { OnMouseClick.Invoke(new MouseButtonEventArgs(sender, x, y, button)); } }
public virtual void Update(MouseState Mouse, KeyboardState KeyBoard, GameTime gameTime, int ContainerX, int ContainerY) { ClickRect = new Rectangle(SizeBox.X + ContainerX, SizeBox.Y + ContainerY, SizeBox.Width, SizeBox.Height); // The active state from the last frame is now old lastMouseState = currentMouseState; // Get the mouse state relevant for this frame currentMouseState = Mouse; // Get if control containe the mouse pointer if (ClickRect.Contains(Mouse.Position)) { if (currentMouseState.LeftButton == ButtonState.Pressed) { MouseDown = true; } else { MouseDown = false; } MouseOver = true; // Recognize a single click of the left mouse button if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released) { Audio.SoundEffectEngine.PlaySoundEffects(SE); OnMouseClick?.Invoke(); } } else { MouseDown = false; MouseOver = false; } }
private void OpenGlControl_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { var control = (GlControl)sender; var relativePoint = control.PointToClient(e.Location); OnMouseClick?.Invoke(sender, new Vector2(e.X, e.Y)); }
public NodeDataInfoPanel() { Active = false; OnMouseClick.Add(UseEvent); OnRightClick.Add(UseEvent); OnMouseDown.Add(UseEvent); }
private void Update() { if (Input.GetMouseButton(0)) { OnMouseClick?.Invoke(CursorToMapPosition()); } if (Input.GetKeyDown(KeyCode.Alpha1)) { StartCoroutine(FindAndDrawPath()); } if (Input.GetKeyDown(KeyCode.Alpha2)) { StartCoroutine(FindAndDrawPathWithoutRegions()); } if (Input.GetKeyDown(KeyCode.Alpha3)) { StartCoroutine(FindAndDrawDefaultPath()); } if (Input.GetKeyDown(KeyCode.Alpha4)) { StartCoroutine(FindAndDrawRCostPath()); } }
public void pointCheck(int pointX, int pointY) { if (pointX >= x && pointX <= x + (int)bitmapBrush.Bitmap.Size.Width) { if (pointY >= y && pointY <= y + (int)bitmapBrush.Bitmap.Size.Height) { OnMouseClick?.Invoke(null, null); } } }
public override void InitFinish() { base.InitFinish(); FilterField.OnContentChange = () => { OnContentChange(); }; OnMouseClick.Add((c, e) => e.Use()); FilterField.Editable = true; FilterField.Content = ""; FilterField.Color = Color.gray; FilterField.TextFontStyle = FontStyle.BoldAndItalic; }
private void Update() { if (Input.GetMouseButtonDown(0)) { isMouseHeld = true; } else if (isMouseHeld && Input.GetMouseButtonUp(0)) { isMouseHeld = false; OnMouseClick?.Invoke(); } }
protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button == MouseButton.Left) { if (EditorMode2) { ClickAction?.Invoke(); OnMouseClick?.Invoke(); } } return(base.OnMouseDown(e)); }
public EditorButton() { _localSize = new Rect(Vector2.zero, Size); OnSizeChange.Add(OnRectChange); _bg = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/Resources/NodeSelectBtn.png"); _hover = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/Resources/NodeSelectBtnHover.png"); _onDown = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Editor/Resources/NodeSelectBtnDown.png"); OnMouseClick.Add((c, e) => { e.Use(); }); InitStyle(); }
private void Hook_MouseUp(object sender, MouseEventArgs e) { Task.Run(async() => { if (!Enabled || !configuration.CloseOverlayWithMouse) { return; } if (OnMouseClick != null) { await OnMouseClick.Invoke(e.X, e.Y); } }); }
public virtual void MouseClick(Vector2 mouseGlobalPosition) { if (ContainsMouse(mouseGlobalPosition)) { OnMouseClick?.Invoke(this, Args); if (!ActionOnRelease) { Action?.Invoke(this, Args); } } else { OnMouseClickOutside?.Invoke(this, Args); } }
private BuildButton GenerateNewBuildButton(BuildInfo m_BuildInfo) { BuildButton newBuildButton = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.BuildButton].AllocateGameObject <BuildButton>(AllMyBuildsContainer); newBuildButton.Initialize(m_BuildInfo); CreateNewBuildButton.transform.parent.SetAsLastSibling(); OnMouseClick bbc = newBuildButton.Button.GetComponent <OnMouseClick>(); bbc.ResetListeners(); bbc.LeftClick.AddListener(delegate { OnSwitchEditBuild(newBuildButton); }); bbc.RightClick.AddListener(delegate { OnRightClickBuildButtonToRename(newBuildButton.BuildInfo); }); bbc.LeftDoubleClick.AddListener(delegate { OnBuildButtonDoubleClickToSelect(newBuildButton); }); return(newBuildButton); }
private void Update() { if (!Input.GetMouseButtonUp(0)) { return; } RectTransformUtility.ScreenPointToLocalPointInRectangle(_rectTransform, Input.mousePosition, GetComponentInParent <Canvas>().worldCamera, out var localPoint); var normalizedPoint = Rect.PointToNormalized(_rectTransform.rect, localPoint); OnMouseClick?.Invoke(normalizedPoint); _targetHighlight.SetTarget(normalizedPoint, _rectTransform.rect); // Debug.Log(normalizedPoint); }
private void Update() { GetMousePos(); // On right click if (Input.GetKeyDown(KeyCode.Mouse1)) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { // If already configuring node if (_configuringNodeRotation) { // Rotate the node to face new clicked target var clickedElement = hit.collider.GetComponent <RuneElement>(); _lookAtNode = clickedElement.transform.parent.GetComponent <RuneNode>(); _configuringNode.RotateTowards(_lookAtNode); _configuringNodeRotation = false; _lookAtNode = null; _configuringNode = null; } else { // Check if on an injection node var injectionElement = hit.collider.GetComponent <InjectionElement>(); if (injectionElement != null) { _configuringNodeRotation = true; _configuringNode = injectionElement.transform.parent.GetComponent <RuneNode>(); Debug.Log("Configuring injection node"); } } } } // Call events if (Input.GetKeyDown(KeyCode.Mouse0)) { OnMouseClick?.Invoke(); } else { OnMouseNormal?.Invoke(); } }
void OnMouseClick(OnMouseClick e) { Cell lCell = null; if (e.clickObject) { lCell = e.clickObject.GetComponent <Cell>(); } //Did we click on an other cell or empty? if (lCell != null) { OnCellClicked(lCell); } else { Deselection(); } }
private void Update() { if (isSettlementInPrePlace) { settlement.transform.localPosition = Vector3.Lerp(endMarker, startMarker, Mathf.PingPong(Time.time, 1.0f)); } if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit) && hit.transform == transform) { Debug.Log("Settlement click"); OnMouseClick?.Invoke(this, transform); } } }
private void MouseUp(int buttonId, Vector3 mousePosition) { if (!canInputBeMade) { return; } if (!BuilderInWorldUtils.IsPointerOverUIElement() && !BuilderInWorldUtils.IsPointerOverMaskElement(layerToStopClick)) { OnMouseUp?.Invoke(buttonId, mousePosition); if (Vector3.Distance(mousePosition, lastMousePosition) >= movementClickThreshold) { return; } if (Time.unscaledTime >= lastTimeMouseDown + msClickThreshold / 1000) { return; } OnMouseClick?.Invoke(buttonId, mousePosition); } }
private void MouseUp(int buttonId, Vector3 mousePosition) { if (!isEditModeActive) { return; } if (currentClickIsOnUi) { OnMouseClickOnUI?.Invoke(buttonId, mousePosition); currentClickIsOnUi = false; return; } if (!canInputBeMade) { return; } if (!BIWUtils.IsPointerOverUIElement()) { OnMouseUp?.Invoke(buttonId, mousePosition); if (Vector3.Distance(mousePosition, lastMousePosition) >= MOVEMENT_CLICK_THRESHOLD) { return; } if (Time.unscaledTime >= lastTimeMouseDown + MS_CLICK_THRESHOLD / 1000) { return; } OnMouseClick?.Invoke(buttonId, mousePosition); } else { OnMouseUpOnUI?.Invoke(buttonId, mousePosition); } }
public void NextState() { Debug.Log("next state"); switch (state) { case GameState.BEFOREROLLDICE: break; case GameState.AFTERDICE: break; case GameState.ENDOFGAME: break; case GameState.WAIT: OnWaitClick?.Invoke(this, EventArgs.Empty); break; case GameState.NORMAL: OnMouseClick?.Invoke(this, transform); break; } }
// Unity Events ------------------------------------------------------------------------------------------------ // Pointer public void OnPointerClick(PointerEventData eventData) { // starts build phase OnMouseClick?.Invoke(Building); }
public TreeNodeCanvas() { OnMouseClick.Add(MouseClick); OnMouseDown.Add((k, e) => { if (e.Event.button == 2 || e.Event.button == 1) { _down = true; } }); OnMouseUp.Add((k, e) => { if (e.Event.button == 2 || e.Event.button == 1) { _down = false; } }); OnKeyDown.Add((k, e) => { switch (e.Event.keyCode) { case KeyCode.Delete: BeTreeNode node = _curSelected; if (_curSelected == null) { return; } DeleteItem(node); break; case KeyCode.Escape: if (_curSelected != null) { SelectedNode(null); break; } if (EditorUtility.DisplayDialog("Close window", "You will lose all the unsafed data.", "Confirm", "Cancel")) { (Root as EditorWindow).Close(); } break; case KeyCode.S: if (e.Event.control) { if (e.Event.alt) { OnSaveToJson?.Invoke(); } else { OnSave?.Invoke(); } } break; case KeyCode.O: if (e.Event.control && e.Event.alt) { OpenPanel(); } break; case KeyCode.N: if (e.Event.control && e.Event.alt) { if (!e.Event.shift) { CreatePanel("prefab"); } else { CreatePanel("txt"); } } break; } }); }
private void Button_Click(object sender, RoutedEventArgs e) { // todo - do we need to check for null? OnMouseClick?.Invoke(this, e); }
/// <summary> /// Update cursor and keyboard events /// </summary> private void UpdateCursorAndKeyboardEvents() { if (!Visible) { return; } MouseEvent mouseState = MouseHandler.GetState(); KeyboardState kbState = KeyboardHandler.GetState(); var mouseSize = new Vector2(5); var mouseRect = new Rectangle((int)mouseState.X, (int)mouseState.Y, (int)mouseSize.X, (int)mouseSize.Y); var thisRect = new Rectangle((int)Position.X, (int)Position.Y, (int)Size.X, (int)Size.Y); //First check position if (mouseRect.Intersects(thisRect)) { //Second, check buttons //Left if (LastMouseCheck.LeftButton == ButtonState.Released && mouseState.LeftButton == ButtonState.Pressed) { OnMouseDown?.Invoke(this, mouseState.Position, MouseButtons.Left); } if (LastMouseCheck.LeftButton == ButtonState.Pressed && mouseState.LeftButton == ButtonState.Released) { OnMouseUp?.Invoke(this, mouseState.Position, MouseButtons.Left); OnMouseClick?.Invoke(this, mouseState.Position, MouseButtons.Left); } //Right if (LastMouseCheck.RightButton == ButtonState.Released && mouseState.RightButton == ButtonState.Pressed) { OnMouseDown?.Invoke(this, mouseState.Position, MouseButtons.Right); } if (LastMouseCheck.RightButton == ButtonState.Pressed && mouseState.RightButton == ButtonState.Released) { OnMouseUp?.Invoke(this, mouseState.Position, MouseButtons.Right); OnMouseClick?.Invoke(this, mouseState.Position, MouseButtons.Right); } //Middle if (LastMouseCheck.MiddleButton == ButtonState.Released && mouseState.MiddleButton == ButtonState.Pressed) { OnMouseDown?.Invoke(this, mouseState.Position, MouseButtons.Middle); } if (LastMouseCheck.MiddleButton == ButtonState.Pressed && mouseState.MiddleButton == ButtonState.Released) { OnMouseUp?.Invoke(this, mouseState.Position, MouseButtons.Middle); OnMouseClick?.Invoke(this, mouseState.Position, MouseButtons.Middle); } //Check move if (LastMouseCheck.Position != mouseState.Position) { OnMouseMove?.Invoke(this, mouseState.Position, MouseButtons.None); } //Hook Keyboard if (kbState.GetPressedKeys().Count() > 0 && LastKeyboardState.GetPressedKeys().Count() > 0) { //check pressed keys List <Keys> pressedKeys = kbState.GetPressedKeys().Except(LastKeyboardState.GetPressedKeys()).ToList(); foreach (Keys p in pressedKeys) { OnKeyPress?.Invoke(this, p, kbState); } //check released keys List <Keys> releasedKeys = LastKeyboardState.GetPressedKeys().Except(kbState.GetPressedKeys()).ToList(); foreach (Keys r in releasedKeys) { OnKeyUp?.Invoke(this, r, kbState); OnKeyPress?.Invoke(this, r, kbState); } } } else { // Leave == Release //Left } LastMouseCheck = mouseState; LastKeyboardState = kbState; }
public void InvokeMouseClick(MouseButtonEventArgs e) { OnMouseClick?.Invoke(e); }
private void OnMouseUpAsButton() { OnMouseClick?.Invoke(); }
private void HookMouseCallback(HookData hookData) { MouseEventInformation info = MouseEventInformation.Get(hookData); int mx = info.X; int my = info.Y; MouseButtons button = info.Button; // 마우스 다운 if (info.IsMouseDown) { if (IsDoubleClick(info)) { info = info.ToDobuleClickMouseEventInformation(); } OnMouseDown?.Invoke(mx, my, button); if (info.Clicks == 2) { m_DoubleButton |= info.Button; } if (info.Clicks == 1) { m_SingleButton |= button; } } // 마우스 업 if (info.IsMouseUp) { OnMouseUp?.Invoke(mx, my, button); // 마우스 클릭 if ((m_SingleButton & button) != MouseButtons.None) { OnMouseClick?.Invoke(mx, my, button); m_SingleButton &= ~button; } // 마우스 더블 클릭 if ((m_DoubleButton & button) != MouseButtons.None) { OnMouseDoubleClick?.Invoke(mx, my, button); m_DoubleButton &= ~button; } if (info.Clicks == 2) { m_PreviousClickedButton = MouseButtons.None; m_PreviousClickedTime = 0; m_PreviousClickedX = m_DefaultPositionXY; m_PreviousClickedY = m_DefaultPositionXY; } if (info.Clicks == 1) { m_PreviousClickedButton = info.Button; m_PreviousClickedTime = info.Timestamp; m_PreviousClickedX = mx; m_PreviousClickedY = my; } } // 마우스 스크롤 if (info.IsMouseWheelScrolled) { OnMouseWheel?.Invoke(mx, my, button, info.Delta > 0 ? 1 : -1); } // 마우스 이동 if (IsMoved(mx, my)) { m_PreviousX = mx; m_PreviousY = my; OnMouseMove?.Invoke(mx, my, button); } // 마우스 드래그 if ((m_SingleButton & MouseButtons.Left) != MouseButtons.None) { if (m_DragStartPositionX == m_DefaultPositionXY && m_DragStartPositionY == m_DefaultPositionXY) { m_DragStartPositionX = mx; m_DragStartPositionY = my; } // 마우스 드래그 스타트 if (m_dragMode == false) { bool isXDragging = Math.Abs(mx - m_DragStartPositionX) > m_SystemDragX; bool isYDragging = Math.Abs(my - m_DragStartPositionY) > m_SystemDragY; m_dragMode = isXDragging || isYDragging; if (m_dragMode == true) { OnMouseDragStart?.Invoke(mx, my, button); } } } else { m_DragStartPositionX = m_DefaultPositionXY; m_DragStartPositionY = m_DefaultPositionXY; // 마우스 드래그 엔드 if (m_dragMode == true) { OnMouseDragEnd?.Invoke(mx, my, button); m_dragMode = false; } } }
public Button(string strs, OnMouseClick del = null) { str = strs; OnClick = del; }
public Label(string strs, OnMouseClick del = null) { str = strs; OnClick = del; }
private void Update() { if (CheckKey(KeyCode.W)) { OnWPressed?.Invoke(this, EventArgs.Empty); KeyEventArgs args = new KeyEventArgs(KeyCode.W); OnKeyPressed?.Invoke(this, args); OnMovementKeyPressed?.Invoke(this, args); } if (CheckKey(KeyCode.A)) { OnAPressed?.Invoke(this, EventArgs.Empty); KeyEventArgs args = new KeyEventArgs(KeyCode.A); OnKeyPressed?.Invoke(this, args); OnMovementKeyPressed?.Invoke(this, args); } if (CheckKey(KeyCode.S)) { OnSPressed?.Invoke(this, EventArgs.Empty); KeyEventArgs args = new KeyEventArgs(KeyCode.S); OnKeyPressed?.Invoke(this, args); OnMovementKeyPressed?.Invoke(this, args); } if (CheckKey(KeyCode.D)) { OnDPressed?.Invoke(this, EventArgs.Empty); KeyEventArgs args = new KeyEventArgs(KeyCode.D); OnKeyPressed?.Invoke(this, args); OnMovementKeyPressed?.Invoke(this, args); } if (CheckKey(KeyCode.Space)) { OnSpacePressed?.Invoke(this, EventArgs.Empty); KeyEventArgs args = new KeyEventArgs(KeyCode.Space); OnKeyPressed?.Invoke(this, args); } RunKey(KeyCode.G); RunKey(KeyCode.H); RunKey(KeyCode.Q); RunKey(KeyCode.Escape); var scrollDelta = Input.GetAxis("Mouse ScrollWheel"); if (scrollDelta != 0.0F) { ScrollEventArgs args; if (scrollDelta > 0.0F) { args = new ScrollEventArgs(true); OnScrollUp?.Invoke(this, EventArgs.Empty); } else { args = new ScrollEventArgs(false); OnScrollDown?.Invoke(this, EventArgs.Empty); } OnScroll?.Invoke(this, args); } if (CheckMouseSingle(MouseButton.LEFT)) { ClickEventArgs args = new ClickEventArgs(MouseButton.LEFT, Input.mousePosition); OnMouseClick?.Invoke(this, args); OnLeftMouseClick?.Invoke(this, args); } if (CheckMouseSingle(MouseButton.RIGHT)) { ClickEventArgs args = new ClickEventArgs(MouseButton.RIGHT, Input.mousePosition); OnMouseClick?.Invoke(this, args); OnRightMouseClick?.Invoke(this, args); } }