Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        OnLoad scpt = (OnLoad)target;

        gizmo  = (GameObject)EditorGUILayout.ObjectField("Gizmo", gizmo, typeof(GameObject), false);
        box    = (GameObject)EditorGUILayout.ObjectField("Cube", box, typeof(GameObject), false);
        amount = EditorGUILayout.IntField("Amount", amount);
        far    = EditorGUILayout.FloatField("Distance", far);


        if (GUILayout.Button("Build"))
        {
            OnLoad.Build(amount, gizmo, box, far);
        }
    }