Esempio n. 1
0
    private void StopCountHold()
    {
        _holdTouchesCount--;

        if (_holdTouchesCount == 0)
        {
            OnLaunchReleased?.Invoke(Time.time - _pressedTime);
            _pressedTime = 0;
        }
    }
Esempio n. 2
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            _holdStartTime = Time.time;
        }
        if (Input.GetKeyUp(KeyCode.Space) && _holdStartTime > 0)
        {
            OnLaunchReleased?.Invoke(Time.time - _holdStartTime);
            _holdStartTime = 0;
        }

        if (_holdStartTime == 0)
        {
            if (Input.GetKeyDown(KeyCode.A))
            {
                InvokeFlipperAction(Side.Left, FlipperDirection.Up);
            }
            else if (Input.GetKeyUp(KeyCode.A))
            {
                InvokeFlipperAction(Side.Left, FlipperDirection.Down);
            }
            if (Input.GetKeyDown(KeyCode.D))
            {
                InvokeFlipperAction(Side.Right, FlipperDirection.Up);
            }
            else if (Input.GetKeyUp(KeyCode.D))
            {
                InvokeFlipperAction(Side.Right, FlipperDirection.Down);
            }

            else if (Input.GetKeyUp(KeyCode.T))
            {
                OnStartPressed?.Invoke();
            }

            else if (Input.GetKeyUp(KeyCode.R))
            {
                OnRestartPressed?.Invoke();
            }
        }
    }
Esempio n. 3
0
 private void OnLaunchReleasedAction(float obj)
 {
     OnLaunchReleased?.Invoke(obj);
 }
Esempio n. 4
0
    private IEnumerator StartGame()
    {
        yield return(_startWaiter);

        OnLaunchReleased?.Invoke(Random.Range(0.8f, 1.5f));
    }