Esempio n. 1
0
 public void OnPointerDown(PointerEventData eventData)
 {
     if (eventData.button == PointerEventData.InputButton.Right || eventData.button == PointerEventData.InputButton.Left)
     {
         if (Slot.Item != null)
         {
             if (!Input.GetKey(KeyCode.LeftShift))
             {
                 if (MouseSlotUI.Instance.Slot.MaxAddAmount(Slot.Item, Slot.Amount) >= Slot.Amount)
                 {
                     MouseSlotUI.Instance.Slot.SetItemAmount(Slot.Item, MouseSlotUI.Instance.Slot.Amount + Slot.Amount);
                     OnItemTaken?.Invoke();
                 }
             }
             else
             {
                 while (Slot.Item != null)
                 {
                     if (inventory.MaxAdd(Slot.Item, Slot.Amount) >= Slot.Amount)
                     {
                         inventory.Add(Slot.Item, Slot.Amount);
                         OnItemTaken?.Invoke();
                     }
                     else
                     {
                         break;
                     }
                 }
             }
         }
     }
 }
Esempio n. 2
0
 public override void QuickTake(SlotUI toSlot)
 {
     if (toSlot.Slot.MaxAddAmount(Slot.Item, Slot.Amount) >= Slot.Amount)
     {
         toSlot.Slot.SetItemAmount(Slot.Item, Slot.Amount + toSlot.Slot.Amount);
         OnItemTaken?.Invoke();
     }
 }
Esempio n. 3
0
 public override void Drop(bool all = false)
 {
     if (Slot.Item != null)
     {
         if (!all)
         {
             ItemEntity.Spawn(Player.Instance.transform.position, Slot.Item, Slot.Amount);
             OnItemTaken?.Invoke();
         }
         else
         {
             while (Slot.Item != null)
             {
                 ItemEntity.Spawn(Player.Instance.transform.position, Slot.Item, Slot.Amount);
                 OnItemTaken?.Invoke();
             }
         }
     }
 }