private void Update() { if (IsRunning != (Runner != null)) { IsRunning = Runner != null; OnRunningChanged?.Invoke(IsRunning); if (IsRunning) { OnInit?.Invoke(); start = next = Utils.TimeGetTime(); } } if (IsRunning) { updateWatch.Start(); if (useNewUpdate) { NewUpdate(); } else { OriginalUpdate(); } updateWatch.Stop(); OnStatus?.Invoke(Runner.GetStatus(updateWatch)); } }
public void Add(IServer server) { if (mServerMapper == null) { return; } if (!IsInited) { IsInited = true; OnInit?.Invoke(); OnInit = default; } string serverName = (server != null) ? server.ServerName : string.Empty; if (!string.IsNullOrEmpty(serverName) && !mServerMapper.IsContainsKey(serverName)) { SetAndInitServer(ref server); SetServerPriority(server); mNewServers.Add(server); if (!mCanCheckServers) { mCanCheckServers = true; ShipDockApp.CallLater(CheckServerList); } mServerPriorAttrs = null; } }
private void Init() { try { using (var redis = ClientsManager.GetReadOnlyClient()) { startedAt = Stopwatch.StartNew(); serverTimeAtStart = IsSentinelSubscription ? DateTime.UtcNow : redis.GetServerTime(); } } catch (Exception ex) { OnError?.Invoke(ex); } DisposeHeartbeatTimer(); if (HeartbeatInterval != null) { heartbeatTimer = new Timer(SendHeartbeat, null, TimeSpan.FromMilliseconds(0), HeartbeatInterval.Value); } Interlocked.CompareExchange(ref lastHeartbeatTicks, DateTime.UtcNow.Ticks, lastHeartbeatTicks); OnInit?.Invoke(); }
private async Task StartBotConversation() { try { client = new DirectLineClient(directLineSecret); conversation = await client.Conversations.StartConversationAsync(); new System.Threading.Thread(async() => { try { await ReadBotMessagesAsync(client, conversation.ConversationId); } catch (Exception) { } }).Start(); OnInit?.Invoke(); } catch (Exception) { } }
/// <summary>初始化</summary> public virtual void Init() { OnInit?.Invoke(); AfterGridEffectFinished += BatchEffectCompleted; GameEffects effects = ElimlnateCore.Instance.GridEffects; string name; int max = mRelateEffectName.Length; for (int i = 0; i < max; i++) { name = mRelateEffectName[i]; if (i == 0) { mStartGridEffectName = name; CurGridEffectName = mStartGridEffectName; } else { } if (!string.IsNullOrEmpty(name)) { effects.GetEffect(name).UpperStrata = this; } else { } } }
private void Update() { if (IsRunning != (Runner != null)) { IsRunning = Runner != null; OnRunningChanged?.Invoke(IsRunning); if (IsRunning) { OnInit?.Invoke(); } } if (Runner != null) { updateWatch.Start(); var now = Time.time; var extraMs = Mathf.Max(0, (int)((next - now) * 1000f) - 1); Runner.Idle(extraMs); Thread.Sleep(extraMs); if (now >= next) { OnPreRunFrame(); Runner.RunFrame(); next = now + 1f / 60f; OnStateChanged?.Invoke(); } updateWatch.Stop(); string status = Runner.GetStatus(updateWatch); OnStatus?.Invoke(status); OnChecksum?.Invoke(RenderChecksum(Runner.GameInfo.periodic) + RenderChecksum(Runner.GameInfo.now)); } }
public void Init() { if (active) { return; } transform.position = Vector3.zero; GridSize = gridSize; // Deterministic if using set seed value if (useSeed) { Random.InitState(seed); Debug.Log($"Init with set seed: {seed}"); } else { // Stochastic with (pseudo) random seed value randomSeed = (int)DateTime.Now.Ticks; Random.InitState(randomSeed); Debug.Log($"Init with random seed: {randomSeed}"); } active = true; OnInit?.Invoke(); SpawnOuterBorders(); SpawnRoomPositions(); StartGeneration(); }
public void Init(Entity e) { player = GameObject.FindGameObjectWithTag("Player")?.transform; t = transform; entity = e; eT = entity.transform; OnInit?.Invoke(); }
public override void PostInit() { //Since this system should be called last, this is the absolute last system called before game processing is enabled //This should be used to interface the game engine proper with all mod libraries post-compile. Console.WriteLine("Bootstrap entered."); OnInit?.Invoke(Manager); Console.WriteLine("Bootstrap exited."); }
public override void Init() { OnInit?.Invoke(NestedScope); base.Init(); SceneManager.activeSceneChanged += ActiveSceneChanged; SceneManager.sceneUnloaded += s => { NestedScope.Save(); }; }
public GlobalScript() { if (_initalized) { return; } Singleton = this; OnInit?.Invoke(this); }
/// <summary> /// 更新图表方法 /// </summary> public async Task Update(string method = "") { if (OnInit != null) { var ds = await OnInit.Invoke(); Interop?.Invoke(this, Chart, "chart", nameof(Completed), ds, method, ChartType.ToDescriptionString(), Angle); } }
public AGSGameWindow(IGameSettings settings, IGameWindowSize windowSize) { _windowSize = windowSize; _gameWindow = new GameWindow(settings.WindowSize.Width, settings.WindowSize.Height, GraphicsMode.Default, settings.Title); OnInit?.Invoke(); _updateFrameArgs = new FrameEventArgs(); _renderFrameArgs = new FrameEventArgs(); _gameWindow.UpdateFrame += onUpdateFrame; _gameWindow.RenderFrame += onRenderFrame; }
/// <summary> /// /// </summary> /// <param name="InitPosition">RH VectorInt</param> /// <param name="InitQ">RH Quaternion</param> public void Initialize(Vector3Int InitPosition, Quaternion InitQ, EntityData data) { Type = data.Type; IdealPosition = InitPosition; IdealRotation = InitQ; Data = data; IsActive = true; transform.localPosition = SceneObjectManager.worldscale * (Vector3)IdealPosition; transform.localRotation = InitQ; OnInit?.Invoke(); }
protected override void Awake() { base.Awake(); elementData = Resources.Load("ElementData") as ElementData; if (elementData != null) { if (onInit != null) { onInit.Invoke(); } elementData.Init(); GameController.Instance.Init(); } }
/// <summary> /// OnAfterRenderAsync 方法 /// </summary> /// <param name="firstRender"></param> protected override async Task OnAfterRenderAsync(bool firstRender) { base.OnAfterRender(firstRender); if (firstRender) { if (OnInit == null) throw new InvalidOperationException("OnInit paramenter must be set"); if (Interop == null) Interop = new JSInterop<Chart>(JSRuntime); var ds = await OnInit.Invoke(); await Interop.InvokeVoidAsync(this, ChartElement, "chart", nameof(Completed), ds, "", ChartType.ToDescriptionString()); } }
/// <summary> /// Initialize the simulation run. /// </summary> /// <param name="model"></param> public void Init(string model) { _dataLogger = new DataLogger(Instance.Proxy.ClassName, LogSubDirectory); Iteration = 0; ElapsedTime = 0; AverageIterationTime = 0; Initializations++; const string softwareName = "charlie-simulation-framework"; const string softwareVersion = "v1.0.0"; const string softwareAuthor = "Jakob Rieke"; var os = Environment.OSVersion; Log("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"); Log("<simulation>\n"); Log($"<software>{softwareName}; {softwareVersion}; " + $"{softwareAuthor}</software>\n"); Log($"<system>{os.Platform}; {os.VersionString}; " + $"{os.Version}</system>\n"); Log($"<datetime>{DateTime.Now.ToUniversalTime()}</datetime>\n"); Log($"<title>{Instance.GetTitle()}</title>\n"); Log($"<meta>{Instance.GetMeta()}</meta>\n"); Log("<configuration>"); foreach (var line in model.Split('\n')) { Log("\n " + line + ""); } Log("</configuration>\n"); try { Instance.Init(ParseModel(model)); ImageData = Instance.Render(RenderWidth, RenderHeight); RenderAllData(); OnInit?.Invoke(this, EventArgs.Empty); OnUpdate?.Invoke(this, EventArgs.Empty); } catch (Exception e) { var exc = SimplifyException(e.ToString()); Log("<error>\n" + exc + "</error>\n"); Console.WriteLine(exc); } }
private async Task ListeningLoopAsync(IClient client) { AddClient(client); OnInit?.Invoke(this, new SocketEventArgs(client)); try { await ReceiveAsync(client); } catch (IOException) { // connection unexpectedly closed // https://github.com/aspnet/WebSockets/issues/63 } OnClose?.Invoke(this, new SocketEventArgs(client)); RemoveClient(client); }
private async Task ListeningLoopAsync(IClient client) { AddClient(client); OnInit?.Invoke(this, new SocketEventArgs(client)); try { await ReceiveAsync(client); } catch (Exception e) { // connection unexpectedly closed // https://github.com/aspnet/WebSockets/issues/63 _logger.LogDebug($"Client {client?.Id} with {client?.Ip} has been unexpectedly closed: {e}"); } OnClose?.Invoke(this, new SocketEventArgs(client)); RemoveClient(client); }
public void Init(ShelfObject parent) { Creator = parent; OnInit?.Invoke(); TimeManager.RegisterObject(this); foreach (var mf in GetComponentsInChildren <MeshFilter>()) { mf.mesh = mf.sharedMesh; } foreach (var child in GetComponentsInChildren <Animatable>()) { if (child.GetInstanceID() == GetInstanceID()) { continue; } child.Init(null); } }
protected override void OnWidgetEvent(WidgetEventArgs e) { switch (e.Type) { case "key": lock (this) { if (e.Data == "\r") { string cmd = sb.ToString(); sb.Clear(); OnLineFeed?.Invoke(this, cmd); } else if (e.Data == "\u007f") { if (sb.Length > 0) { sb.Remove(sb.Length - 1, 1); } } else { sb.Append(e.Data); } } break; case "init": { OnInit?.Invoke(this, EventArgs.Empty); } break; } base.OnWidgetEvent(e); }
/// <summary> /// 设置应用程序,如在过程中发生异常则重启并提醒! /// </summary> public static void Init(BootFlag flag, string confPath) { PrepareCms(); BeforeInit(); if (!IsInstalled()) { return; } //初始化目录 ChkCreate(CmsVariables.TEMP_PATH); // 加载配置 Configuration.LoadCmsConfig(confPath); //设置数据库 CmsDataBase.Initialize($"{Settings.DB_TYPE}://{Settings.DB_CONN}", Settings.DB_PREFIX, Settings.SQL_PROFILE_TRACE); //清空临时文件 //resetTempFiles(); // 初始化键值存储 InitKvDb(); // 加载其他配置 LoadOtherConfig(); //获取静态服务器 //UpdateServerInfo(); // 正常模式启动 if ((flag & BootFlag.Normal) != 0) { BuildOEM = new BuildOEM(); // //TODO: // //检查网站激活状态 //SoftwareActivator.VerifyActivation(); //如果不存在模板文件夹,则创建目录 if (!Directory.Exists(PhysicPath + "templates/")) { Directory.CreateDirectory(PhysicPath + "templates/").Create(); //暂时网络安装默认模板(后可使用资源代替) Updater.InstallTemplate("default", "tpl_default.zip"); } _templateManager = new TemplateManager(PhysicPath + CmsVariables.TEMPLATE_PATH); // 注册模板 Template.Register("/" + CmsVariables.TEMPLATE_PATH, true); // 注册插件 //PluginConfig.PLUGIN_FILE_PARTTERN = "*.dll,*.so"; PluginConfig.PLUGIN_DIRECTORY = CmsVariables.PLUGIN_PATH; PluginConfig.PLUGIN_TMP_DIRECTORY = CmsVariables.TEMP_PATH + "plugin/"; PluginConfig.PLUGIN_LOG_OPENED = true; PluginConfig.PLUGIN_LOG_EXCEPT_FORMAT = "** {time} **:{message}\r\nSource:{source}\r\nAddress:{addr}\r\nStack:{stack}\r\n\r\n"; var pluginPhysicPath = PhysicPath + PluginConfig.PLUGIN_TMP_DIRECTORY; if (!Directory.Exists(pluginPhysicPath)) { Directory.CreateDirectory(pluginPhysicPath).Create(); } // 连接插件 //todo: plugin //CmsPluginContext.Connect(); // 设置验证码字体 VerifyCodeGenerator.SetFontFamily(PhysicPath + CmsVariables.FRAMEWORK_ASSETS_PATH + "fonts/comic.ttf"); } OnInit?.Invoke(); IsInitFinish = true; }
protected override void Start() { OnInit?.Invoke(); InvokeRepeating(nameof(UpdateTarget), 0, 0.5f); base.Start(); }
protected virtual void Init() { OnInit?.Invoke(RendWind); }
public void Init() { OnInit?.Invoke(); }
protected void InvokeOnInit() { OnInit?.Invoke(); }
internal void _OnInit() { OnInit?.Invoke(this); Utils.Call("self.EventStarted = False"); }
public static void Run(string title, int width, int height, ErrorHandler errorHandler) { App.errorHandler = errorHandler; if (errorHandler != null) { try { Run(); } catch (Exception e) { errorHandler(e); } } else { Run(); } void Run() { if (platform == null) { throw new Exception("App has not been initialized."); } if (Running) { throw new Exception("App is already running."); } Running = true; platform.Init(title, width, height); platform.CenterWindow(); platform.OnQuit += Quit; platform.OnWinClose += Quit; platform.OnWinFocusGained += () => Focused = true; platform.OnWinFocusLost += () => Focused = false; GL.Init(); Time.Init(1f / 60f); Screen.Init(); Mouse.Init(); Keyboard.Init(); Joystick.Init(); OnInit?.Invoke(); double prevTime = platform.GetTime(); double frameTimer = 0.0; while (Running) { platform.PollEvents(); if (!Focused && !UpdateWhileFocused) { prevTime = (float)platform.GetTime(); continue; } if (Running) { double currTime = platform.GetTime(); double deltaTime = currTime - prevTime; if (deltaTime > 0.0) { FPS = (int)(1.0 / (currTime - prevTime)); } prevTime = currTime; if (FixedFramerate) { if (!Screen.VSync) { frameTimer += deltaTime; while (frameTimer >= frameDuration) { frameTimer -= frameDuration; Update(frameDuration); } } else { Update(frameDuration); } } else { Update(deltaTime); } void Update(double dt) { Time.PreUpdate((float)dt); Mouse.PreUpdate(); OnUpdate?.Invoke(); Mouse.PostUpdate(); Keyboard.PostUpdate(); Joystick.PostUpdate(); Texture.UnbindAll(); DrawCall.Begin(); OnRender?.Invoke(); DrawCall.End(); platform.SwapBuffers(); } } } OnQuit?.Invoke(); platform.Quit(); } }
internal void OnConnectedToQuikCall(int port) { OnConnectedToQuik?.Invoke(port); OnInit?.Invoke(port); }
protected void InvokeOnInit(bool continued, Direction direction, int seq, int seq2, Player[] players) { OnInit?.Invoke(continued, direction, seq, seq2, players); }