private void Awake() { closeButton.onClick.AddListener(() => OnClosePressed?.Invoke()); createSceneButton.onClick.AddListener(() => OnCreateScenePressed?.Invoke()); importSceneButton.onClick.AddListener(() => OnImportScenePressed?.Invoke()); scenesToggle.OnToggleValueChanged += OnScenesToggleChanged; inWorldScenesToggle.OnToggleValueChanged += OnInWorldScenesToggleChanged; projectsToggle.OnToggleValueChanged += OnProjectsToggleChanged; landToggle.OnToggleValueChanged += OnLandToggleChanged; contextMenu.Hide(); }
private void Awake() { name = "_BuilderProjectsPanel"; closeButton.onClick.AddListener(() => OnClosePressed?.Invoke()); createSceneButton.onClick.AddListener(() => OnCreateScenePressed?.Invoke()); importSceneButton.onClick.AddListener(() => OnImportScenePressed?.Invoke()); backToMainPanelButton.onClick.AddListener(() => OnBackToMainMenuPressed?.Invoke()); closeTrigger.OnTriggered += CloseTriggerOnOnTriggered; contextMenu.Hide(); gameObject.SetActive(false); for (int i = 0; i < sectionToggles.Length; i++) { sectionToggles[i].Setup(); } }