private void OnHitCallback(object sender, OnHitArgs args)
    {
        float rand = Random.Range(0.0f, 1.0f);

        if (rand <= probablity)
        {
            IEffect       newEffect = (effect as IEffect).Clone();
            EffectManager m         = (args.target as Behaviour).GetComponent <EffectManager>();
            if (m != null && !m.HasEffect(newEffect.Name))
            {
                m.AddEffect(newEffect);
            }
        }
    }
Esempio n. 2
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    private void OnHitCallback(object sender, OnHitArgs args)
    {
        if (OnHit != null)
        {
            OnHit(sender, args);
        }

        if (sender == mainHandWeapon && mainHandWeapon.StopPrimaryClipOnHit && mhPrimarySource != null)
        {
            Destroy(mhPrimarySource.gameObject);
        }
        else if (sender == offHandWeapon && offHandWeapon.StopPrimaryClipOnHit && ohPrimarySource != null)
        {
            Destroy(ohPrimarySource.gameObject);
        }
    }