Esempio n. 1
0
        private void GameServiceProxy_OnGameEvent(object sender, OnGameEventArgs e)
        {
            ConsoleLog.Document += $"{e.UserName} wanna play with u.";
            Window gameWindow = GameWindowFactory.GetGameWindow(e.UserName);

            gameWindow.Show();
        }
Esempio n. 2
0
        public bool OnGame(OnGameRequest requestFromUser)
        {
            OnGameEventArgs eventArgs = new OnGameEventArgs {
                UserName = requestFromUser.UserName
            };

            OnGameEvent?.DynamicInvoke(this, eventArgs);
            //TODO : get answer from client if he want to play\
            if (eventArgs.Cancel == true)
            {
            }
            return(true);
        }