Esempio n. 1
0
    public static void LoadCell(string loadCell)
    {
        // Unload existing scenes
        foreach (var cell in Instance.loadedCells.Values)
        {
            SceneManager.UnloadSceneAsync(cell);
        }

        if (Instance.InteriorCell.IsValid())
        {
            SceneManager.UnloadSceneAsync(Instance.InteriorCell);
        }

        Instance.loadedCells.Clear();

        // Change this into an interface or something?
        if (string.IsNullOrEmpty(loadCell))
        {
            Instance.Start();
            Instance.enabled = true;
        }
        else
        {
            Instance.enabled = false;
            var cell = CellRecord.GetInteriorCell(loadCell);
            Instance.InteriorCell = LoadCell(cell);
            Instance.currentCell  = cell;
            OnFinishedLoadingCells?.Invoke(cell);
        }
    }
Esempio n. 2
0
    private void Start()
    {
        // Code for loading multiple cells at once
        coordinates = new Vector2Int(Mathf.FloorToInt(Target.position.x / 8192), Mathf.FloorToInt(Target.position.z / 8192));

        loadedCells = LoadCells();
        OnFinishedLoadingCells?.Invoke(currentCell);
    }