Esempio n. 1
0
 /// <summary>
 /// Has a single enemy take their turn
 /// </summary>
 private void SingleEnemyTurn()
 {
     // Increment the index, initial index is -1
     ++_curEnIndex;
     // If all enemies have not taken their turn yet
     if (_curEnIndex < _allEnemies.Count)
     {
         // Pan over to the enemy before we take their turn
         OnPreSingleEnemyTurn?.Invoke(_allEnemies[_curEnIndex].transform);
     }
     // If all the enemies have taken their turn
     else
     {
         // Call the end enemy turn event
         OnEndEnemyTurn?.Invoke();
     }
 }
Esempio n. 2
0
        public IEnumerator MoveEnemies(Transform target)
        {
            yield return(new WaitForSeconds(_turnDelay));

            for (int i = 0; i < Enemies.Count; i++)
            {
                Enemy enemy = Enemies[i];
                enemy.Move(target.position);

                while (enemy.IsMoving)
                {
                    yield return(null);
                }
            }

            yield return(new WaitForSeconds(_turnDelay));

            OnEndEnemyTurn?.Invoke(this, null);
        }