// ========= IPacManEventsWritable ========= void IPacManEventsWritable.CreatePacMan(int x, int y, UnityEvent unityEvent) { OnCreatePacMan?.Invoke(x, y, unityEvent); }
// ========= IPacManEventsWritable ========= void IPacManEventsWritable.CreatePacMan(int x, int y) { OnCreatePacMan?.Invoke(x, y); }