void OnCollisionEnter(Collision collision) { if (OnCollisionEnterEvent != null) { OnCollisionEnterEvent.Invoke(collision); } }
private void OnCollisionEnter(Collision collision) { Debug.Log("CollisionTrigger call: " + collision.gameObject.name + " / OnCollisionEnterEvent: " + (OnCollisionEnterEvent != null)); OnCollisionEnterEvent?.Invoke(collision); }
private void OnTriggerEnter2D(Collider2D other) { OnCollisionEnterEvent.Invoke(); }
private void OnCollisionEnter(Collision other) => OnCollisionEnterEvent?.Invoke(other);
private void OnCollisionEnter(Collision collision) { OnCollisionEnterEvent?.Invoke(collision); }
void OnCollisionEnter(Collision other) { OnCollisionEnterEvent?.Invoke(other); }