Esempio n. 1
0
 public void CheckAccess(OnCheckResponseDelegate OnResponse)
 {
     if (UnityEngine.Application.internetReachability == NetworkReachability.NotReachable)
     {
         OnResponse(false);
         return;
     }
     if (!this.HasAddress)
     {
         if (!this.resolvingIpAddress)
         {
             this.resolveThread = new Thread(new ThreadStart(this.ResolveIpAddress));
             this.resolveThread.Start();
         }
         this.waitingCheck    = true;
         this.OnCheckResponse = (OnCheckResponseDelegate)Delegate.Combine(this.OnCheckResponse, OnResponse);
     }
     else if (this.resolvingConnectivity)
     {
         this.OnCheckResponse = (OnCheckResponseDelegate)Delegate.Combine(this.OnCheckResponse, OnResponse);
     }
     else if (Time.realtimeSinceStartup - this.lastCheck > 10f)
     {
         this.OnCheckResponse = (OnCheckResponseDelegate)Delegate.Combine(this.OnCheckResponse, OnResponse);
         base.StartCoroutine(this.CheckAccess(15f));
         this.lastCheck = Time.realtimeSinceStartup;
     }
     else
     {
         OnResponse(this.connected);
     }
 }
Esempio n. 2
0
 public void UnsubscribeFromResponse(OnCheckResponseDelegate OnResponse)
 {
     this.OnCheckResponse = (OnCheckResponseDelegate)Delegate.Remove(this.OnCheckResponse, OnResponse);
 }