Esempio n. 1
0
 public void HandlePlayerDeath(Client player, NetHandle entityKiller, int weapon)
 {
     if (OnCharacterDeathEvent != null && IsClientUsingCharacter(player))
     {
         OnCharacterDeathEvent.Invoke(GetActiveCharacterForClient(player), entityKiller, weapon);
     }
 }
Esempio n. 2
0
        private void HandleCharacterDeath(Character character, NetHandle entityKiller, int weapon)
        {
            // Override the character death to block spawning to hospital
            // Create death timer
            // This is not yet implemented in GTA-MP so commented out meanwhile
            // characterDeathTimers[c.ID] = new GTRPTimer(HandleCharacterDeathTimerExpire, (int)TimeSpan.FromMinutes(3).TotalMilliseconds);

            OnCharacterDeathEvent.Invoke(character, entityKiller, weapon);
        }