public bool AddCardFromBoard(GameObject card) { if (GetNumberOfCards() > maxCards) { return(false); } Transform closestCard = null; float smallestDistance = Mathf.Infinity; foreach (Transform i in transform) { float currentDistance = Mathf.Abs((i.position - card.transform.position).magnitude); if (i != card.transform && ghostCardHolder != i && currentDistance < smallestDistance) { closestCard = i; smallestDistance = currentDistance; } } card.transform.SetParent(transform); card.transform.SetSiblingIndex(closestCard.transform.GetSiblingIndex()); card.transform.localScale = new Vector3(cardScale * 1.5f, cardScale * 1.5f, 0); cardCount++; OnCardAdded?.Invoke(); return(true); }
/// <summary> /// Adds a card to this collection /// </summary> /// <param name="card">The card to add</param> public void Add(PlayingCard card) { myBackingList.Add(card); if (OnCardAdded != null) { OnCardAdded.Invoke(this, new CardEventArgs(card)); } }
public void AddCard(Card card) { _Hand.Add(card); card.Interactable = true; card.OnInteraction += OnInteraction; OnCardAdded?.Invoke(this, new OnCardAddedArgs(card)); OnHandChanged?.Invoke(this, new OnHandChangedArgs(_Hand)); }
public void AddCard(CardController card) { if (!Cards.Contains(card)) { Cards.Add(card); card.Lock(); card.Graphics.FaceUp(); OnCardAdded?.Invoke(card); } }
public void AddCard(Card card) { if (_Stack.Count > 0) { TopCard.Interactable = false; } _Stack.Push(card); card.OnInteraction += OnInteraction; card.Interactable = true; OnCardAdded?.Invoke(this, new OnCardAddedArgs(card)); }
public void AddToTheBottom(Card card) { if (!card.allowStacking) { return; } if (!IsFaceUp) { _cardList.AddFirst(card); } else { _cardList.AddLast(card); } OnCardAdded?.Invoke(); }
public void AddToTheBottom(Deck deck) { if (IsFaceUp) { foreach (Card card in deck.GetCardList()) { _cardList.AddLast(card); } } else { foreach (Card card in deck.GetCardList().Reverse()) { _cardList.AddFirst(card); } } OnCardAdded?.Invoke(); }
public void AddToTheTop(Card card) { if (!card.allowStacking) { return; } card.IsFaceUp = IsFaceUp; if (IsFaceUp) { _cardList.AddFirst(card); } else { _cardList.AddLast(card); } OnCardAdded?.Invoke(); }
private void AddCardToNewStack(TCard card) { var stack = new CardStack <TCard, TCardDefinition>(this); cardStacks.Add(stack); stack.AddCard(card); CardEvent cardGameEvent = new CardEvent(CardEvent.CardEventType.CardAdded); card.RaiseEvent(cardGameEvent); if (cardGameEvent.IsCancelled) { RemoveChild(stack); cardStacks.Remove(stack); return; } OnCardAdded?.Invoke(); }
public void AddCard(Card card, int pos) { _cardList.Insert(pos, card); OnCardAdded?.Invoke(); }
public void AddCard(Card card) { _cardList.Add(card); OnCardAdded?.Invoke(); }