Esempio n. 1
0
 public void Init()
 {
     keys = GetComponent <KeyBinding>();
     keys.Init();
     moveVector   = new Vector3(0, 0, 0);
     normalSpeed  = gameObject.GetComponent <PlayerStats>().moveSpeed;
     currentSpeed = normalSpeed;
     onUnitLook   = gameObject.GetComponent <OnUnitLook>();
     onUnitLook.SetTarget(mousePos);
     _dashTime  = 0;
     _afterDash = 0;
     moveState  = MoveState.Nope;
     onAttack.Init();
     attackCon = onAttack.GetAttackState();
 }
Esempio n. 2
0
 void Start()
 {
     keys = GetComponent <KeyBinding>();
     keys.Init();
     moveVector     = new Vector3(0, 0, 0);
     d_currentSpeed = currentSpeed;
     //onUnitLook = gameObject.AddComponent<OnUnitLook>();
     onUnitLook = gameObject.GetComponent <OnUnitLook>();
     onUnitLook.SetTarget(mousePos);
     time_dashTime  = 0;
     time_afterDash = 0;
     dashCon        = Dash.Nope;
     onAttack.Init();
     attackCon = onAttack.GetAttackState();
 }